@StarCoder on Thanks for Mining That!
I made a game called Thanks For Mining That.
— SUMMARY —
Thanks for Mining That is a 2d game where you are in space and have to mine resources, but you have no mining tools. So you lure the enemies to hit the asteroids so they mine resources and destroy themselves in the process.
— LINKS —
Itch.io page: https://starcoder.itch.io/thanks-for-mining-that
Github: https://github.com/StarCoder369/Thanks-for-Mining-That-
It is a web build, so no need to download anything.
— CHALLENGES —
Here are some challenges I faced.
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When I first started this game, it was completely different. It was about a spaceship with a wrecking ball, which you had to use to mine resources and destroy enemies. The idea had potential, but it was too difficult to implement it in a way that would be fun for the player, so I scrapped it and pivoted ideas.
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There were a lot of problems with optimization. I was able to make it better, even though it still isn’t completely smooth, it’s much better. I used object pooling for this, so instead of enemies and asteroids being spawned each time, they just enable and disable.
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I faced a lot of problems with the music, since I’m not a music guy. I’ve tried to make music before, but it never turns out good. This time, I think it turned out pretty well. I used JummBox (a different version of BeepBox).
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Another challenge I faced was knowing when to stop. I have a lot of ideas to add to this, but I realized that if I did all of it, it would be a waste of time. All the ideas I have for the game won’t help me learn anything. That’s why I have been doing so many other ysws events, which is also why there is such a big gap between my second-last and last devlog.
That’s basically it. I had a lot of fun making the game, and hopefully it’s going to be accepted!
Thank you!
- 7 devlogs
- 58h