Ultimate Unity Systems
Devlog 1
Welcome to the first devlog of my new project, Ultimate Unity Systems. I will start by giving a brief overview of what the project is, since it is a bit different than the usual things I make.
Summary
Ultimate Unity Systems is made in Unity, like it says in it’s name, but it isn’t a game. Instead, it is a collection of systems that can be used in games, or anything else. It is completely open source, and is meant to help others.
Future overview
There are going to be a lot of systems, and so far, I only have a few. Some of the systems I will make will be simple, while others will be more complex. I want there to be a huge collection, so people can find anything they need.
What I have so far
The systems I have so far, are listed below. None of them are fully finished, since I also want people to be able to try it out in a Web browser, so I need lots of sliders and buttons to make everything modular:
- Custom Ammo Counter (check screenshot)
- Status Effect System
- Custom Cursor
- Cursor Text Display
- Cursor Interaction System
Project Structure
The project is structured with each system having it’s own folder, directly under Assets. So each system has its own folder, with it’s own scripts folder, prefabs folder, etc.
This makes it slightly harder for me to work on the project, but I made it like this so it is easier to only download one system.
There is also a general folder which contains scripts that are used by multiple systems.
That’s all for this devlog, and if anyone wants, I can make an early web build for people to try it out and give feedback.
Thanks for reading!
Comments 1
Intresting…
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