You are browsing as a guest. Sign up (or log in) to start making projects!

14h 32m 59s logged

Thanks for Mining That!

Devlog 3 and 4 of my Unity Game


It’s been more than two weeks since my last devlog. I was planning on posting devlog 3 a week back, but got sidetracked with my Frictionless mission project, and then forgot about it completely. So this is devlog 3 and 4 combined.

For those who are new, I am making a game where you have no weapons, but you need to mine resources, so you have to dodge enemies making them crash into asteroids, mining resources, and destroying themselves in the process.

The main things I worked on was the shop and the tools.


Shop

The shop is in the main menu, and you have to click a button called tools to make it show up. The game flow is the player plays the game, dies, uses coins to buy tools, and then plays the game again to try to survive longer.

The shop took me a long time to figure out how I should actually do it. A lot of time I was just staring at the screen trying to figure out how I’m actually going to do it. Looking back, I probably should have planned it out on a piece of paper or something.


Tools

Currently I have 7 tools implemented. I still need to make all the art for them, but their functionality mostly works. Below is a list of my tools.

  1. Gravity Orb - An orb that creates a temporary gravity field pulling asteroids and enemies

  2. Pulse Wave - An orb that releases a wave in all directions pushing objects away. (I might scrap this tool, as it doesn’t look that good and is hard to use)

  3. Repulsion Orb - An orb that creates a temporary field that pushes asteroids and enemies away.

  4. Asteroid Lock - An orb that if hits an asteroid, will lock it in place temporarily. (This tool is not working for some reason, so I have to fix it)

  5. Grow Tool - An orb that when it hits an asteroid, will cause it to grow rapidly. (It can stack)

  6. Asteroid Forge - An orb that grows an asteroid

  7. Ship Decoy - An orb that shoots out a decoy that lures enemies away

So currently, these are all the tools I have. I will probably not add any more, except for the final one. The final one will require all tools unlocked plus a large amount of coins.


Coins

I noticed that I hadn’t explained what coins really were in the past devlogs. Coins can be earned when enemies and asteroids are destroyed. Coins can be used to unlock tools in the shop after you die.


UI

I created some pixel art UI and was playing around with it. It’s still not done and doesn’t look very well, so after I make them a bit better I will add them to the game fully.


Enemy Types

I added another enemy type, and I also made some art for them. They’re really similar, and just have some difference with linear and turning speed.


Environmental Hazards

I decided not to add any environmental hazards because I just couldn’t figure out a way to make them not make the player mad. Black holes were too annoying, and planets were just asteroid without ores, so I didn’t add them.


What I have to add

Below are a list of things I have to add to the game

  • Sounds (No sound effects)
  • UI (Making it look better)
  • Tools (Polish, art, functionality, and the final one)
  • Crafting (Works pretty well, some bugs)
  • Finish Inventory (Just some bugs and polish)
  • Main Menu shop (Bugs and polish)
  • Tool Icons
  • Effects: Explosions, damage effects, etc
  • Radioactive Zone (Doesn’t do anything, but effects have been added)
  • Overall Polish

    So thats basically it for this combined devlog. There’s not too much I added because I was focusing on my Frictionless mission project which I recently shipped. The game should be done in less than a week (My initial goal when I started this game was June 15th)

Thanks!

0
62

Comments 2

@Andre

Very cool I think it looks awesome and I don’t really have any questions or feedback this time around it all looks great:)

@StarCoder

@Andre Thank you!