Thanks for Mining That!
Devlog 2 for my Unity game
So it’s been a few days since my last devlog, and I’ve been working on some of the art and also the inventory system.
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For those who are new, I am making a game where you have no weapons, but you need to mine resources, so you use the groups of angry enemies that are chasing you to mine asteroids while also destroying themselves in the process. You can use tools to make it easier for enemies to help you mine.
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I made the pixel art for the ores and the art for the player. Before, the player was more of a 2d triangular looking shape, but I changed it into a rocket.
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The only ores I currently have are copper, iron and gold. Their art is not the best, but it works. I use Aseprite for the pixel art, and it takes quite some time for me to make each one because I rarely ever make pixel art games, so for me, the current state of the art is good enough.
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I also made each asteroid show which ore it contains, so players can easily identify the asteroid that has the resource they need. I also made the asteroids deal a bit of damage to the player, calculated by the velocity and mass to make the game a bit more chaotic.
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And yes, my game is meant to be chaotic, though I may make it a bit easier to prevent players from getting annoyed. I’ll probably lower the enemy move speed a bit, and keep the turn speed how it is.
And now, let me talk about the Inventory/Crafting system. The system is still in progress, but I’ve gotten a basic framework for the inventory ready, so it’ll be easier to add crafting. I added a resources panel at the bottom, which shows total resources in the current run. The panel on the top right will be made invisible later, and is meant to give a message to the player that they got a specific resource. I also added a panel on the left, which will show the current tools, and how many the player has.
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How Tools Will Work
Tools can be used by the player to manipulate the environment, like a gravity orb, a repelling wave, etc. They are one-time consumables, though you can hold many of them. You need certain resources to craft them, so weaker tools will require copper, and better tools will require iron and gold. Usually multiple are crafted at a time, though some will be individual crafts. In the main menu, players can use coins(currency I have not implemented yet) to buy better tools, but they can only equip four at a time.
What I have to add
Below are a list of things I have to add to the game
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- Sounds (I currently have no sound effects at all)
- UI (The UI may be in pixel art, though I’m still unsure about that)
- Tools
- Crafting
- Finish Inventory
- Main Menu shop
- Coins
- Enemy types
- Enemy art
- Tool Icons
- Environmental Hazards: Black Holes, planets, etc. (Maybe?)
- Effects: Explosions, damage effects, etc
- Radioactive Zone art and functionality (The barrier surrounding the map)
- Overall Polish
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So thats basically it for this devlog. I would really appreciate any feedback or suggestions, and below you can see a short video of me playing the game (and failing quite miserably).
Comments 15
This is so coool, DAMN!
@Manonit Thanks
How does the game end if you don’t die? Also I think having hazards would be cool you seemed iffy on that but I think adding like planets and black holes would be super dope you could also make it so you take a bit of damage if you run into an astroid. Your game is super dope keep on building:)
@Andre I might not have explained it clearly, but you do die if you lose all your health, which is common, and then you go to the main menu to buy tools using coins, and you play again. I’ll probably add black holes, and asteroids already deal damage. Thanks!
Yes I am aware of how heath works I more meant is there a way to like beat the game?
My initial question was worded poorly that’s on me my logic was like if you die the game ends but is there another way to end the game
@Andre At the moment there is no way to beat/complete the game. I was thinking of just making it how long you survive, but I would really appreciate any suggestions.
It would be interesting if you beat the game via an upgrade, what I mean by that is after the player has unlocked everything all the tool and weapons etc you give them an item they can buy (or it could be free idk) where when they get it it takes them to a like you won type screen and shows all their stats like how many robots they killed, how much health they had at the end of the run, how much resources collected of the different types, how long it took to beat the game etc. I think it would interesting but idk
@Andre Oh yeah, that sound cool, thanks for the idea. I might make it so that tool just blows the whole world up and shows your stats screen, or something else, but thanks.
i really like the player rocket you designed!!! the ores look great as well :>
@kai_ling Thanks!
Such a cool art style!
@AVD Thanks!
peak bro keep going!!
@f Thanks
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