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Makkonen

@Makkonen

Joined July 4th, 2026

  • 67Devlogs
  • 12Projects
  • 12Ships
  • 97Votes
Im an 13 year old boy from finland that wants to make great stuff
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8h 11m 37s logged

New levels and effects!

Level 7, the CHASE

I really dont want to be the guy to spoil anything, but i kinda have to. Level 7 will be an ACTION filled level, it will be really short, around 1 minute, but it will be fun!
In the level you will have this GIANT hallway in front of you with GIANT furniture, and then an small table and radio infront of you! When you listen to the radio it will say: “ITS A TRAP! RUN!” And then chase music that I MADE will start playing, and your camera will start to shake violently, your mouse gets locked to an few degrees and these red messages will start showing saying “RUN” “IT’S BEHIND YOU” and so on, right now its so if you dont get out of the level in an generous 50 seconds, the level restarts, no “you died” nothing, just an do it again.

Level 8

Level 8 will feature an big gray room, with nothing than an radio, when you listen to the radio the lights dim and your mouse gets locked, music starts playing and the radio starts speaking, this dialouge contains TOO MUCH spoilers, so i will not put it in this devlog, after that you will turn around and walk into an EXIT portal, you get sent straight THROUGH the floor, your vision will pixelate to 16 and 9 pixels (REALLY PIXELATED) and you will get teleported to… the real world!

Level 9, the real world

In level 9 the first thing you will realize is that this is an office, there are many office desks with computers on them, in the real world there is NO PIXELATION! You will realize that the door is LOCKED! With an same kind of lock than in level 4, but now there aren’t just papers on the ground… There are THE PC’s! You will need to check them for vulnerabilities and HACK them for the door code! (in this level there even is an STARDANCE easter egg :D)

Small stuff

Password minigame

I added an password remembering game to lvl 6! In there the game you will have to look at passwords, remember them, and type them! Right now it serves no purpose but idk i might make it have something after completeon!

Minigame visual upgrade!

Some people might remember my other project, the hacking panel, so i made the matrix rain feature from there to LASTSIGNAL! Now everytime you are in an minigame, there will be green glowing text in the background!

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9h 19m 45s logged

New levels!

Storyline impact

Level 5 will be kind of an “filler level”, it introduses the player to the new objective of the game, destroying the signal world! Thats right, the games objective has switched from just getting out, to putting an stop to this!

MASSIVE graphics update!

I made an custom shader, to make the game PIXELATED! I know, “so many games are pixelated do something of your own” IM NOT GOOD WITH MODELING, OK!? My models are pretty bad and i dont want it to be the downfall of my game.
But thats not really the reason, the reason is, that when an game is pixelated, it looks good if done right, and also when the graphics are bad, the players have to use their imagination, and THAT is the true reason, i want the players to imagine, to theorise what is going on and how everything looks.
I also made an crosshair, because my very nice and good playtester @silvonik left some REALLY GOOD feedback and gave me the idea to make an crosshair! Thank you silvonik :D

Level 5

In level 5, you spawn into an two section room, in the first section there will be an laptop and the radio, the radio has some interesting dialogue that tells you how to HACK THE SYSTEM until the message cuts off, and another voice comes trough telling you the message cannot be played, the hacking minigame is this pause at the right time type of game, i added some… “interesting” log messages to the screens right, “hugoAPT” comes from “sudoAPT” but sudo is LITERALLY JUST MY NAME.
In the second section, theres an actual pc and an monitor, where by pressing E you can actually watch cameras from the levels you have survived.

Level 6

THATS RIGHT! Level 6 is already in developement and it will feature… FLICKERING LIGHTS, who doesnt love those? AN HALLUSINATION, of Jeff… You havent seen him in some time? NORMAL MUSIC THAT BECOMES DISTORTED, thats one way to make ambiance… SELF SLAMMING DOORS, wow so spooky! DISTANT SOUNDS, are they there or are you going crazy? MOVING OBJECTS, level 2’s chair is proud!
The level itself is just an box and an hallway, lets just say that the hallway leads to some prettyyyy… “Intensive” stuff…

MORE SETTINGS!

I realized that the settings was looking an little thin… so i got into work and i made more.
Headbob toggle, some people might get nauseous or feel discomfort if the camera is shaking all over the place, so you can now toggle it!
Crosshair, i added an toggle to the crosshair, because it could ruin the immersion for some people.
Sensitivity, this one is kind of self explanatory, every game needs an sensitivity slider.

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8h 6m 47s logged

AHH EVERYTHING IS BREAKING!

Bug fixing

Soo it has not been rly “sunshines and rainbows” developing LASTSIGNAL so ive spent an long time fixing bugs, here are an few i have fixed:
Camera glitching when spawning, radio not working, objects not vanishing, objects not spawning, interacion breaking COMPLETELY, TWO “press E to interact” prompts, “press E to interact” flashing, interaction detector NOT SEEING THE OBJECTS, after interacting some objects you cant do anything anymore.

Level 4 developement

So now the good stuff, Level 4 is mostly done! (yay) Ill still polish it an little bit but its in good shape!
Level 4 is an GIANT in terms of the LORE, it features the radio not working as normal… it wont open the door because the door has an CODE LOCK! You will have to look at manu pieces of paper to find the code and put the code into the number pad next to the door to get out.
This levels background music is activated when interacting with an laptop, the laptop has been live streaming for infinite hours? its really clear time works differently here… (go crazy with the theories) The level tells about “subjects” and that there have been many befor you here… Or have there!? Is this just all mind games? Are you actually just sleeping?(ill answer this one: no you are not sleeping it would be so boring if you were)

Level 3 changes

I have changed the radio messages to imply more of that sweet LORE. The radio goes along the lines of “Do you know that Jeff guy? Hes weird, but hes been here more than you have, more than anyone has, i cant say too much now… Somebody is ALWAYS LISTENING” Wow so lore :O !

Small stuff

I have updated the lvl 1 dialogue to again, make more LOREEEEE! And i also added some more credits to the main menu! Nothing much this time!

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5h 38m 29s logged

Small changes and level 4 development

Level 1 update

In the last devlog, i promised an level 1 update, so that is what i made, first i modeled an office desk, drawers, and stacks of paper, i put them on the empty side of the room.
after that i created two scripts (similar to the chair event) First is an script that makes an object/objects vanish when you are not looking (after listening to dialogue) And the other one does the complete OPPOSITE, it makes an object/objects appear when you are not looking, (you guessed it, after listening to dialogue)
So now, when you inspect the office desk, an paper stack appears in front of the door, the paper tells you to look at the desk again, but when you turn around the desk is gone, and when you look back at the paper, its NOT THERE!

Level transition rework

Before, you just walked into an trigger and it teleported you into the next level, now it does just that but with an cool ANIMATION (so cool) So now loading to the next level, you will have an fade in and out animation!

Level 4

Im happy to say, level 4 IS IN DEVELOPEMENT! (hooray, took me long enough) Level 4 is going to be an studio room that gets the player REALLY thinking what is going on… But if that gets you thinking, just WAIT WHAT LEVEL 5 IS GOING TO BE!

Plans for the future

In the next devlog i think i will add more settings and make the main menu better, maybe ill even add some cheat codes or something in the README…
AS ALWAYS STAY TUNED FOR FUTURE STUFF!

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5h 30m 8s logged

(major) Third level update!

Lights out update

First off, i updated the lights out mechanic,
so now it isnt as snappy and is pretty smooth, the table is where it was before and everything looks nice :D

New trigger!

Now after the lights go out, you walk to the the door, where its still locked, so you have to go back, but at the door you just walked through an invisible trigger that spawned the radio and an mysterious object…(an sign) when you walk to the other side of the hallway, you see an sign, the sign says “why do you want to leave?” Hmm, who could have put that there… and when you interact with the radio and turn around, THE SIGN IS GONE :O

More mysterious stuff

After interacting with the radio, you will see more stuff that was not there in the beginning, an cardboard box, and an MICROWAVE? (sorry i ran out of ideas) Just kidding, i chose those two because they are random and get the player to question what is happening, and also to indicate, the mc doesnt feel hunger or thirst, so maybe this is all an dream? Maybe none of this is real? STAY TUNED TO FIND OUT!

Lvl 1 styling

Im also working on making the first level better, i already modeled an desk and drawers for it so stay tuned…

Bug fixes!

Yes so game developing isnt all sunshine and rainbows because of THE BUGS! Today i fixed an bug where the camera would randomly just tweak out and move on its own, and i also fixed an bug with the interaction detector where the text would just start flashing REALLY fast and it REALLY got on my nerves but they are fixed now!

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Reposted by @Makkonen

2h 44m 17s logged

#Devlog 16

  1. I added an audio recorder app. It’s pretty simple, you just hit record. (I used a tutorial for help)
  2. I added a loading/login screen that shows for a few seconds. (I used a tutorial for help)
  3. I added funny filters to Camera (like saturation, blur, greyscale, hue rotation etc.)
  4. I also added a color command to Terminal. I also updated some terminal commands like ‘about’ (I used a bit of AI for help)
  5. Current resolution now shows in Camera.
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8h 7m 57s logged

BIG changes and lvl3 test version

Changes to looking around

For an long time i was trying to make an little change how looking around feels, by making the look speed accelerate and decelerate when moving the mouse, but that made an very big problem, the camera would just snap around when looking at an interractable object, so i tried to fix it numerous times but with no luck, but FINALLY after 2 days of bug fixing i finally got it to work and the game feels smooth to play!

Camera overlay

Now, because of the looking around effect(idk what to call it sry :D ) looking around feels kind of heavy, so i thought that it could be that the mc would be holding an camera! So thats what i did, the camera has an battery indicator and then the cool part, the time recorded is ACTUALLY the time the scene has been loaded!

Level 3

Level 3 now has an event called lights out event, “what does it do?” well when you are close to the door, suddenly the lights go out and when they come back, the door is suddenly farther away.
It works using an empty game object that i put my script in and made it an trigger, when the lights are out you get teleported to an different hallway that is identical to the first one exept its bigger, so it creates the illusion that the hallway has stretched.

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Ship

I made an mission randomizer website where you can choose from 4 different categories (casual, funny, new and gaming) press the “spin mission” button and see what mission you get! The website has 3 different styles for you to choose from (space, glass and forest)
This project was created because im sometimes bored and just something to do, so with this website you can do little challenges or just genuenly make your life better!
I was inspired to make this project because of FREAKBAITS videos on TikTok.

  • 6 devlogs
  • 4h
  • 5.51x multiplier
  • 24 Stardust
Try project → See source code →
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5h 30m 52s logged

This is another big devlog

First off, i added an pausemenu where right now you can only exit the game, resume, and adjust your settings. The “settings” is only the games volume right now but there will be more once i just think about what…

Another big thing is the main menu

I added an mainmenu that shows up when you start the game where you can “continue” (right now just start from lvl 1 bc the game has no checkpoints but i will add them later) tweak the settings, quit the game and wiew the credits, there currently is no settings or credits but i will add them an little bit later.

The design for the settings and menu

Both the settings and mainmenu have this starry live wallpaper feel and if you look closely, you might see an shootting star…
I also added an glitch hover effect to the buttons because it fits the weird theme of the game.
(every buttons effect is different)

And i also started working on lvl3

its an hallway that doesnt behave like an normal hallway… But there really isnt much there so you will hear more about lvl3 in the next devlog :O
(i also just now discovered headings so thats nice)

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Reposted by @Makkonen

3h 18m 49s logged

Alright, things just got interesting…
First off i added an walking sound effect so now when you are walking in lvl2 you will be rustling the grass below you, and it also depends what sound it is on what surface you are walking on (GTA 6 has some competition am i right) And then i spent TOO LONG on making this headbob feature so now when you are walking your head will bounce up and down!
And then i added this weird chair that moves after you inspect it and look away! And i made some bug fixes like how the interaction box was too small for some reason and also i made some little changes like wich way the door opens and stuff. :O

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3h 18m 49s logged

Alright, things just got interesting…
First off i added an walking sound effect so now when you are walking in lvl2 you will be rustling the grass below you, and it also depends what sound it is on what surface you are walking on (GTA 6 has some competition am i right) And then i spent TOO LONG on making this headbob feature so now when you are walking your head will bounce up and down!
And then i added this weird chair that moves after you inspect it and look away! And i made some bug fixes like how the interaction box was too small for some reason and also i made some little changes like wich way the door opens and stuff. :O

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Reposted by @Makkonen

6h 3m 3s logged

Alright this is an pretty big devlog.
Well first, i added an door opening feature, where after the radio event, you can interract with the door and open it! I also made some small bug fixes like the camera snapping into somewhere else when you tried to interract.
And now is the interesting part, i made an second levelm, but first, how do you get into the second level? Well after opening the door in lvl 1 you jump into the void and pass 3 triggers, first one plays an swoosh sound effect, second puts an picture where i drew LASTSIGNAL, and the third teleports you to the second room.
Now, the second room is not an room at all, it is an grassy field with an bed in the middle, an house, and ofc Jeff and the radio, the gameplay is: spawn, look around, inspect stuff, find Jeff and the radio, get scared bc of jeff(probably just me), listen to what the radio has to say(actual lore now), open the door and get out of there.
The level is focused around dreamcore and liminal spaces so it ofc has some lil creepy but calming music too!

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6h 3m 3s logged

Alright this is an pretty big devlog.
Well first, i added an door opening feature, where after the radio event, you can interract with the door and open it! I also made some small bug fixes like the camera snapping into somewhere else when you tried to interract.
And now is the interesting part, i made an second levelm, but first, how do you get into the second level? Well after opening the door in lvl 1 you jump into the void and pass 3 triggers, first one plays an swoosh sound effect, second puts an picture where i drew LASTSIGNAL, and the third teleports you to the second room.
Now, the second room is not an room at all, it is an grassy field with an bed in the middle, an house, and ofc Jeff and the radio, the gameplay is: spawn, look around, inspect stuff, find Jeff and the radio, get scared bc of jeff(probably just me), listen to what the radio has to say(actual lore now), open the door and get out of there.
The level is focused around dreamcore and liminal spaces so it ofc has some lil creepy but calming music too!

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1h 15m 2s logged

so we now got alot of stuff so first i remodeled jeff and made him tall so now hes kinda scary, and going with the scary theme i also made the room pretty dark and added some fog, i put an light source on the table so players wouldnt have problems using the radio. The first room is purposelly small not much to do but now im making the second room/level, im thinking ill make it this low poly grass field kinda like an liminal space or something.AND i also added an ambiance soundtrack that (sadly) isnt self made but if i find some good free software i will make everything myself

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1h 59m 48s logged

Alright, big game update, i added an door to the room(3D modeled myself) and added that guy whos name is jeff(also modeled) and an table and an radio ontop of the table(also modeled) and then made an system where when you are close enough and looking at something you can press E and inspect it, i will probably add an inspection to everything bc its so easy to do! And i added an little gameplay too, first you spawn in, inspect jeff, the table and then you inspect the radio, first it says the radio isnt plugged in but then an voice comes through, jeff is gone, and the door is open. Pretty nice :O

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1h 36m 40s logged

I 3D modeled (Myself) an little test room and wrote “LAB” in it so i could test my scripts, but as you can see, its just an gray box. I think even though this is just an test room, it will be seen in the game at some point for the weird feeling. And then i added two C# scripts, one for walking around and the other one for looking around. I also made an little soundtrack for the game but it doesnt show in the time. I will make an actual map and something more tomorrow :O and also if you have any ideas let me know!

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55m logged

I made an small UI idea and thought it looked nice so i goed with it and added two features. The first one is a beeper that uses the buzzer and the button, press the button and it beeps, simple. The second one is more complex, an timer where you can set the time from 1-60minutes and when the time runs out it uses the buzzer to beep. The ui and timer are controlled by the spinning button and the normal button.spin to change and press to select, douple click to go back.

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8h 8m 20s logged

We took the laptop out because we wanted to fix the lag issue caused by the temperature by making an airflow system into the machine. We also put an controls text where all of the controls have been listed, we also added an RFID reader into the machine so now when you scan an card it starts the game, we added an first person mode AND an FOV slider so now the game has more variety. We also fixed minor paint errors(where there wasnt paint we painted) and added an lauer of wax? Paint protector? Idk but now the paint shouldnt come off now. We also added an HackClub sticker to the thing that goes over the screen.

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Ship

I made an webOS that is focused on my dog, Lucky. It has loads of features like changing themes, live wallpapers, apps like:Lucky gallery, web browser, Information, Games, notepad, paint, calculator, User settings, normal settings, terminal and the welcome screen. It also has smaller features like: an clock, an welcome message for the listed username, calendar, almost everything saving to localstorage and smooth hover animations.
I am proud of how good this project turned out and how nice it feels to use it. Making this project was very hard but also very fun.

  • 9 devlogs
  • 12h
  • 9.83x multiplier
  • 121 Stardust
  • WebOS 2
Try project → See source code →
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1h 6m 7s logged

I added an terminal(so cool) and made the OS an little better by making the taskbar say: hello(your username) So i think this might be my last devlog because the WebOS is starting to be done, but if there needs to be fixes ill do them

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