You are browsing as a guest. Sign up (or log in) to start making projects!

suklaasukkulayt

@suklaasukkulayt

Joined July 4th, 2026

  • 33Devlogs
  • 9Projects
  • 4Ships
  • 21Votes
Hi, i'm Suklaasukkula from Finland. I'm intrested in cool tech projects, but right now i'm not really good at coding, so for bigger coding projects and harder languages I have to use AI.
Open comments for this post
Reposted by @suklaasukkulayt

9h 19m 45s logged

New levels!

Storyline impact

Level 5 will be kind of an “filler level”, it introduses the player to the new objective of the game, destroying the signal world! Thats right, the games objective has switched from just getting out, to putting an stop to this!

MASSIVE graphics update!

I made an custom shader, to make the game PIXELATED! I know, “so many games are pixelated do something of your own” IM NOT GOOD WITH MODELING, OK!? My models are pretty bad and i dont want it to be the downfall of my game.
But thats not really the reason, the reason is, that when an game is pixelated, it looks good if done right, and also when the graphics are bad, the players have to use their imagination, and THAT is the true reason, i want the players to imagine, to theorise what is going on and how everything looks.
I also made an crosshair, because my very nice and good playtester @silvonik left some REALLY GOOD feedback and gave me the idea to make an crosshair! Thank you silvonik :D

Level 5

In level 5, you spawn into an two section room, in the first section there will be an laptop and the radio, the radio has some interesting dialogue that tells you how to HACK THE SYSTEM until the message cuts off, and another voice comes trough telling you the message cannot be played, the hacking minigame is this pause at the right time type of game, i added some… “interesting” log messages to the screens right, “hugoAPT” comes from “sudoAPT” but sudo is LITERALLY JUST MY NAME.
In the second section, theres an actual pc and an monitor, where by pressing E you can actually watch cameras from the levels you have survived.

Level 6

THATS RIGHT! Level 6 is already in developement and it will feature… FLICKERING LIGHTS, who doesnt love those? AN HALLUSINATION, of Jeff… You havent seen him in some time? NORMAL MUSIC THAT BECOMES DISTORTED, thats one way to make ambiance… SELF SLAMMING DOORS, wow so spooky! DISTANT SOUNDS, are they there or are you going crazy? MOVING OBJECTS, level 2’s chair is proud!
The level itself is just an box and an hallway, lets just say that the hallway leads to some prettyyyy… “Intensive” stuff…

MORE SETTINGS!

I realized that the settings was looking an little thin… so i got into work and i made more.
Headbob toggle, some people might get nauseous or feel discomfort if the camera is shaking all over the place, so you can now toggle it!
Crosshair, i added an toggle to the crosshair, because it could ruin the immersion for some people.
Sensitivity, this one is kind of self explanatory, every game needs an sensitivity slider.

0
1
49
Ship

I made a New Tab page for the Give Your Website a Pulse mission. It has: Nasa APOD, random nebula image from Nasa as a background, search bar, bookmarks/quick links, weather and a clock, a customization menu and a funny red arrow. It also has caching to make it load faster.

This project was fun to make and it turned out really good.

Try project → See source code →
Open comments for this post
Reposted by @suklaasukkulayt

8h 6m 47s logged

AHH EVERYTHING IS BREAKING!

Bug fixing

Soo it has not been rly “sunshines and rainbows” developing LASTSIGNAL so ive spent an long time fixing bugs, here are an few i have fixed:
Camera glitching when spawning, radio not working, objects not vanishing, objects not spawning, interacion breaking COMPLETELY, TWO “press E to interact” prompts, “press E to interact” flashing, interaction detector NOT SEEING THE OBJECTS, after interacting some objects you cant do anything anymore.

Level 4 developement

So now the good stuff, Level 4 is mostly done! (yay) Ill still polish it an little bit but its in good shape!
Level 4 is an GIANT in terms of the LORE, it features the radio not working as normal… it wont open the door because the door has an CODE LOCK! You will have to look at manu pieces of paper to find the code and put the code into the number pad next to the door to get out.
This levels background music is activated when interacting with an laptop, the laptop has been live streaming for infinite hours? its really clear time works differently here… (go crazy with the theories) The level tells about “subjects” and that there have been many befor you here… Or have there!? Is this just all mind games? Are you actually just sleeping?(ill answer this one: no you are not sleeping it would be so boring if you were)

Level 3 changes

I have changed the radio messages to imply more of that sweet LORE. The radio goes along the lines of “Do you know that Jeff guy? Hes weird, but hes been here more than you have, more than anyone has, i cant say too much now… Somebody is ALWAYS LISTENING” Wow so lore :O !

Small stuff

I have updated the lvl 1 dialogue to again, make more LOREEEEE! And i also added some more credits to the main menu! Nothing much this time!

3
1
62
Open comments for this post

1h 55m 50s logged

Devlog 3

This is gonna be the last devlog before I ship.

  1. I added a customization/settings menu! You can change your search engine and hide Nasa section, weather and even the funny red arrow!
  2. The site now has a custom URL: https://kuuppatab.suklaasukkula.dev and I had to change some files for it to work.
  3. I also fixed some small things

This project has been really fun and also quite challenging.

A bit of AI is used for customization menu, because some things weren’t functioning properly

0
0
72
Open comments for this post

3h 7m 5s logged

Devlog 2

  1. I added weather (doesn’t show in the image).
  2. I made the Nasa part look better.
  3. I added a text that says “KuuppaTab”.
  4. I added a bookmarks system! It was kinda hard because it just wouldn’t work, but I managed to get it to work with some help from AI. It gets the icon from Google’s favicon tool, but when you press edit, you can add the icon URL by yourself.
  5. I added some caching (with a bit of help from AI), so the page hopefully loads faster.
  6. I added the custom scrollbar that I promised in the last devlog.

Next devlog i’m gonna add a customization menu!

0
0
24
Open comments for this post
Reposted by @suklaasukkulayt

5h 38m 29s logged

Small changes and level 4 development

Level 1 update

In the last devlog, i promised an level 1 update, so that is what i made, first i modeled an office desk, drawers, and stacks of paper, i put them on the empty side of the room.
after that i created two scripts (similar to the chair event) First is an script that makes an object/objects vanish when you are not looking (after listening to dialogue) And the other one does the complete OPPOSITE, it makes an object/objects appear when you are not looking, (you guessed it, after listening to dialogue)
So now, when you inspect the office desk, an paper stack appears in front of the door, the paper tells you to look at the desk again, but when you turn around the desk is gone, and when you look back at the paper, its NOT THERE!

Level transition rework

Before, you just walked into an trigger and it teleported you into the next level, now it does just that but with an cool ANIMATION (so cool) So now loading to the next level, you will have an fade in and out animation!

Level 4

Im happy to say, level 4 IS IN DEVELOPEMENT! (hooray, took me long enough) Level 4 is going to be an studio room that gets the player REALLY thinking what is going on… But if that gets you thinking, just WAIT WHAT LEVEL 5 IS GOING TO BE!

Plans for the future

In the next devlog i think i will add more settings and make the main menu better, maybe ill even add some cheat codes or something in the README…
AS ALWAYS STAY TUNED FOR FUTURE STUFF!

0
1
41
Open comments for this post
Reposted by @suklaasukkulayt

5h 30m 8s logged

(major) Third level update!

Lights out update

First off, i updated the lights out mechanic,
so now it isnt as snappy and is pretty smooth, the table is where it was before and everything looks nice :D

New trigger!

Now after the lights go out, you walk to the the door, where its still locked, so you have to go back, but at the door you just walked through an invisible trigger that spawned the radio and an mysterious object…(an sign) when you walk to the other side of the hallway, you see an sign, the sign says “why do you want to leave?” Hmm, who could have put that there… and when you interact with the radio and turn around, THE SIGN IS GONE :O

More mysterious stuff

After interacting with the radio, you will see more stuff that was not there in the beginning, an cardboard box, and an MICROWAVE? (sorry i ran out of ideas) Just kidding, i chose those two because they are random and get the player to question what is happening, and also to indicate, the mc doesnt feel hunger or thirst, so maybe this is all an dream? Maybe none of this is real? STAY TUNED TO FIND OUT!

Lvl 1 styling

Im also working on making the first level better, i already modeled an desk and drawers for it so stay tuned…

Bug fixes!

Yes so game developing isnt all sunshine and rainbows because of THE BUGS! Today i fixed an bug where the camera would randomly just tweak out and move on its own, and i also fixed an bug with the interaction detector where the text would just start flashing REALLY fast and it REALLY got on my nerves but they are fixed now!

0
1
34
Open comments for this post

2h 11m 25s logged

Devlog 1

I started the “Give your website a pulse” mission.
My idea is to make a new tab page with some images from Nasa.

Currently the site has:

A search bar and a search button
A clock
Nasa’s image of the day and some info about it
Also a random “nebula” image from Nasa as a background that is different every day.
A funny red arrow :D (let me know if I should remove it)

I’m gonna add a custom scrollbar next!
You can use the Custom New Tab extension to set this as your new tab page.

I got some inspiration for the futuristic search bar with the glow from my friend @Makkonen
I used help from AI for the random background image search

0
0
10
Open comments for this post
Reposted by @suklaasukkulayt

8h 7m 57s logged

BIG changes and lvl3 test version

Changes to looking around

For an long time i was trying to make an little change how looking around feels, by making the look speed accelerate and decelerate when moving the mouse, but that made an very big problem, the camera would just snap around when looking at an interractable object, so i tried to fix it numerous times but with no luck, but FINALLY after 2 days of bug fixing i finally got it to work and the game feels smooth to play!

Camera overlay

Now, because of the looking around effect(idk what to call it sry :D ) looking around feels kind of heavy, so i thought that it could be that the mc would be holding an camera! So thats what i did, the camera has an battery indicator and then the cool part, the time recorded is ACTUALLY the time the scene has been loaded!

Level 3

Level 3 now has an event called lights out event, “what does it do?” well when you are close to the door, suddenly the lights go out and when they come back, the door is suddenly farther away.
It works using an empty game object that i put my script in and made it an trigger, when the lights are out you get teleported to an different hallway that is identical to the first one exept its bigger, so it creates the illusion that the hallway has stretched.

0
1
155
Open comments for this post

2h 44m 17s logged

#Devlog 16

  1. I added an audio recorder app. It’s pretty simple, you just hit record. (I used a tutorial for help)
  2. I added a loading/login screen that shows for a few seconds. (I used a tutorial for help)
  3. I added funny filters to Camera (like saturation, blur, greyscale, hue rotation etc.)
  4. I also added a color command to Terminal. I also updated some terminal commands like ‘about’ (I used a bit of AI for help)
  5. Current resolution now shows in Camera.
2
1
160
Open comments for this post

3h 27m 41s logged

Devlog 15

  1. I added the About app (that I started last devlog). You can click the buttons that show info about that app.
  2. I added app background color changing to settings and also changed the Reset wallpaper button to instead a Reset to defaults button.
  3. I made the radio animation in KuuppaMusic smaller and it now scales better. I also fixed bugs with the taskbar music playing thing.
  4. Clock and HackCMD are now properly centered.
  5. Camera now records in 4K or the closest resolution instead of 720p.
  6. I also added a custom scrollbar so it fits the green theme.
  7. I also updated some terminal commands and fixed some bugs.
0
0
30
Open comments for this post
Reposted by @suklaasukkulayt

5h 30m 52s logged

This is another big devlog

First off, i added an pausemenu where right now you can only exit the game, resume, and adjust your settings. The “settings” is only the games volume right now but there will be more once i just think about what…

Another big thing is the main menu

I added an mainmenu that shows up when you start the game where you can “continue” (right now just start from lvl 1 bc the game has no checkpoints but i will add them later) tweak the settings, quit the game and wiew the credits, there currently is no settings or credits but i will add them an little bit later.

The design for the settings and menu

Both the settings and mainmenu have this starry live wallpaper feel and if you look closely, you might see an shootting star…
I also added an glitch hover effect to the buttons because it fits the weird theme of the game.
(every buttons effect is different)

And i also started working on lvl3

its an hallway that doesnt behave like an normal hallway… But there really isnt much there so you will hear more about lvl3 in the next devlog :O
(i also just now discovered headings so thats nice)

0
1
74
Open comments for this post

6h 12m 19s logged

Devlog 14

  1. I updated KuuppaVid, so now you can actually search YouTube videos! (I used some help from AI)
  2. I also updated KuuppaMusic! Now you can listen to Estonia’s radio station XFM! (idk why I picked it) And when you minimize it, the song title shows up in the taskbar! Also it has a cool radio animation. (I used a tutorial for the base of the custom player)
  3. I fixed many window bugs (like when resizing the window could go out of bounds).
  4. I updated terminal so now (some of) the commands are better and more up to date.
  5. I also added an info app, but it currently has no content.

KuuppaOS is now almost completed!

0
0
25
Open comments for this post

2h 40m 54s logged

Devlog 3

It’s been almost a month since my last devlog so here it is.
All the parts are almost completed now! The top part for the buttons was the hardest part in this devlog and it required a 3d printed part.
Yeah that’s kinda all :D

0
0
2
Open comments for this post
Reposted by @suklaasukkulayt

6h 3m 3s logged

Alright this is an pretty big devlog.
Well first, i added an door opening feature, where after the radio event, you can interract with the door and open it! I also made some small bug fixes like the camera snapping into somewhere else when you tried to interract.
And now is the interesting part, i made an second levelm, but first, how do you get into the second level? Well after opening the door in lvl 1 you jump into the void and pass 3 triggers, first one plays an swoosh sound effect, second puts an picture where i drew LASTSIGNAL, and the third teleports you to the second room.
Now, the second room is not an room at all, it is an grassy field with an bed in the middle, an house, and ofc Jeff and the radio, the gameplay is: spawn, look around, inspect stuff, find Jeff and the radio, get scared bc of jeff(probably just me), listen to what the radio has to say(actual lore now), open the door and get out of there.
The level is focused around dreamcore and liminal spaces so it ofc has some lil creepy but calming music too!

0
2
27
Open comments for this post

3h 18m 38s logged

Devlog 13

  1. I added a camera app. You can take photos and they save to your device. (I used a tutorial for help)
  2. I added a new game. It’s a game I made in a coding class a while back. It’s a pacman like game where you run from ghosts. Your objective is to shoot the ghosts from WASD and you move from arrow keys.
  3. I also fixed some bugs.
0
0
12
Open comments for this post
Reposted by @suklaasukkulayt

1h 6m 7s logged

I added an terminal(so cool) and made the OS an little better by making the taskbar say: hello(your username) So i think this might be my last devlog because the WebOS is starting to be done, but if there needs to be fixes ill do them

0
1
30
Open comments for this post
Reposted by @suklaasukkulayt

8h 8m 20s logged

We took the laptop out because we wanted to fix the lag issue caused by the temperature by making an airflow system into the machine. We also put an controls text where all of the controls have been listed, we also added an RFID reader into the machine so now when you scan an card it starts the game, we added an first person mode AND an FOV slider so now the game has more variety. We also fixed minor paint errors(where there wasnt paint we painted) and added an lauer of wax? Paint protector? Idk but now the paint shouldnt come off now. We also added an HackClub sticker to the thing that goes over the screen.

0
1
29
Open comments for this post

3h 20m 11s logged

Devlog 12

This is a smaller update.

  1. I added tooltips to desktop app icons (text that shows up when you hover over the icons).
  2. I updated the header on apps so you can now drag the apps around easier.
  3. I fixed some bugs and changed some styling, like changing Hacking terminal’s name to HackCMD (I also changed the icon).
  4. I added a normal terminal (inspired by @Makkonen ‘s LuckyOS terminal, go check his projects out!). It’s not finished, but you can type “help” to see all currently available commands!
0
0
22
Open comments for this post
Reposted by @suklaasukkulayt

55m logged

I made an small UI idea and thought it looked nice so i goed with it and added two features. The first one is a beeper that uses the buzzer and the button, press the button and it beeps, simple. The second one is more complex, an timer where you can set the time from 1-60minutes and when the time runs out it uses the buzzer to beep. The ui and timer are controlled by the spinning button and the normal button.spin to change and press to select, douple click to go back.

0
1
37
Loading more…

Followers

Loading…