You are browsing as a guest. Sign up (or log in) to start making projects!

9h 19m 45s logged

New levels!

Storyline impact

Level 5 will be kind of an “filler level”, it introduses the player to the new objective of the game, destroying the signal world! Thats right, the games objective has switched from just getting out, to putting an stop to this!

MASSIVE graphics update!

I made an custom shader, to make the game PIXELATED! I know, “so many games are pixelated do something of your own” IM NOT GOOD WITH MODELING, OK!? My models are pretty bad and i dont want it to be the downfall of my game.
But thats not really the reason, the reason is, that when an game is pixelated, it looks good if done right, and also when the graphics are bad, the players have to use their imagination, and THAT is the true reason, i want the players to imagine, to theorise what is going on and how everything looks.
I also made an crosshair, because my very nice and good playtester @silvonik left some REALLY GOOD feedback and gave me the idea to make an crosshair! Thank you silvonik :D

Level 5

In level 5, you spawn into an two section room, in the first section there will be an laptop and the radio, the radio has some interesting dialogue that tells you how to HACK THE SYSTEM until the message cuts off, and another voice comes trough telling you the message cannot be played, the hacking minigame is this pause at the right time type of game, i added some… “interesting” log messages to the screens right, “hugoAPT” comes from “sudoAPT” but sudo is LITERALLY JUST MY NAME.
In the second section, theres an actual pc and an monitor, where by pressing E you can actually watch cameras from the levels you have survived.

Level 6

THATS RIGHT! Level 6 is already in developement and it will feature… FLICKERING LIGHTS, who doesnt love those? AN HALLUSINATION, of Jeff… You havent seen him in some time? NORMAL MUSIC THAT BECOMES DISTORTED, thats one way to make ambiance… SELF SLAMMING DOORS, wow so spooky! DISTANT SOUNDS, are they there or are you going crazy? MOVING OBJECTS, level 2’s chair is proud!
The level itself is just an box and an hallway, lets just say that the hallway leads to some prettyyyy… “Intensive” stuff…

MORE SETTINGS!

I realized that the settings was looking an little thin… so i got into work and i made more.
Headbob toggle, some people might get nauseous or feel discomfort if the camera is shaking all over the place, so you can now toggle it!
Crosshair, i added an toggle to the crosshair, because it could ruin the immersion for some people.
Sensitivity, this one is kind of self explanatory, every game needs an sensitivity slider.

1
49

Comments 0

No comments yet. Be the first!