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yahiahaggag37

@yahiahaggag37

Joined July 31st, 2026

  • 8Devlogs
  • 3Projects
  • 1Ships
  • 23Votes
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1h 3m 52s logged

okay so i added the tuktuk model and i thought it would take too much time to model so i decided to make it using a threejs group with a bunch of meshes that i attempted to organize in a way that resembles a tuktuk but unfortunately it didn’t turn out too great and i think i might need to replace it soon, however on the good side of things i placed the create tuktok function in a seperate script which makes it easier for me to add different tuktoks or vehicles later on

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59m 18s logged

added basic setup with styling for panels and the main page and i also created a new threejs scene with one light, fog, a camera and a blue background I also added a very simple cube for testing purposes

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Ship

I made this game MakeKoshary-3d using threejs and RAPIER physics, in this game you are tasked with making a delicious egyptian dish known as koshary, in a local egyptian village inspired by my home village. the way you play this game is very simple because you only need to use one key, the space key. you need to hold the key to pour the ingredients and you must focus not to overpour or underpour. and to prevent boredom the game gradually gets harder the more you play.

  • 1 devlog
  • 10h
  • 4.49x multiplier
  • 44 Stardust
Try project → See source code →
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9h 47m 23s logged

okay so I didn’t know that i needed to make devlogs for projects on here and i just used github commits instead to document my progress so here are my commits with the dates and everything:
Commits · yahia-svg/MakeKoshary-3d

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1h 19m 13s logged

Added Artifact dropping and holding and rb physics for some reason cause it seemed fun 😅. I also added the controllercolliderhit method in order to generate forces using my playercontroller.

Anyways, I think that’s enough coding for me today because i almost typed a semicolon instead of a period at the end of the previous sentence😂 and until my next devlog you can watch this video of me testing the physics system that looks more as if it was meant for a soccer game😂. Peace✌️

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3h 24m 25s logged

This is so silly but it took me way too much time to implement.
So basically in my project the main objective is to take objects off pedestals and load them in a van (a.k.a steal them 🙀) as a complete unity newbie, trying to implement this functionality almost gave me a stroke from the amount of errors i encountered but anyhow, these are the things I added:
1- Scriptable objects for the collectibles
2- Interface for parent objects such as the players, pedestals and van(still not added yet)
3-An interact script to manage the results of all player interactions and help make the code a little cleaner
bonus: added coyote jumping which allows you jump for a small time window after you’ve just left the ground

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1h 52m 15s logged

Added a movement system and post processing for my game Museum Heist!

This update included using Unity’s new input system to refactor my initial input system and adding 2 Vector2 Actions one for movement and one for the camera and after linking them to my player code, I added some post processing using GlobalVolume to add these following effects:
-Chromatic Abberation
-Lens Distortion
-Bloom
-Tone mapping
-Color Adjustments
-Vignette
-Motion blur
-Depth of field

Also my screen recorder is kinda buggy which caused the first couple seconds of the video to be static, sorry for that!

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