FIREFOX SUCKS.
anyways i added a buncha sfx and ct5 found a bug where the game done goofy mode on firefox so i had to fix that
#SHIP TIME YAYAYAYAYAYAYAY
ITS ALL COMING TOGETHER RAHHHHH. I added like 10 new daemons changed icons and balanced the prices along with sending my project into the hackclub slack for playtesting.
added a few consumables and added basket mods
added a win screen for when you win with a button to go endless mode called “ascensions”
made a hint based tutorial system every time you encounter a new mechanic
made a main menu
added settings and stats page to the esc menu thing
since we are nearing the phase where i ship this project i already have set a roadmap of things i need to do so i figure i could just share it here:
pin mods now show what level they are aswell as all the other mods on the pin in the form of colors and dots and hovering shows it more detailed also escape menu has buttons now.
I got sidequested again for the escape menu so ill be working on that in tandem with the modifiers code and stuff
made is so you can stack mods on pins and some are incompatible with others
added new consumables that modified pins on the board to do different things
got sidetracked from original plan and made daemons look better along with making the map have velocity that keeps momentum after you stop scrolling
I think this is kinda cool so basically i have the empty daemon slot image and when a daemon slot is empty it just keeps that sprite up and adds text ontop of that that says empty daemon slot (number). But when you get a daemon it uses the same hueshift function i have from the shop daemons and consumables and hueshifts an overlay with a transparent interior to add color and stuff.
Empty daemon slot:
Occupied daemon slot:
then put hover effects and stuff ontop
added buy and sell animations along with fixing a few bugs it was alot faster than initially planned cuz it was just re-purposing existing code
screenshake(intensity,duration); anywhere and add screenshake with one lineTriggerGlitchAt(bounding-box-using-raylib-rectangle, duration); to glitch effect a location for a durationmaybe 6 hours for this update
updated shop graphics for consumables and made a custom class to make custom shaped polygons
im hoping this next update can be completed in like 5 hrs or less to keep the pace of more frequent devlogs
updated shop graphics and animation
updated the nodes in the map to look better and custom icons along with making the pathways more distinct from the background
I currently plan to dedicate the next few updates to improving graphics before i continue with the gameplay changes i have listed below
Added consumables to the shop and reduced consumables slots
i came up with alot more ideas to implement
Added two consumables, changed price of rerolls and did some code restructuring.