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8h 13m 58s logged

UPDATE #23 Escape Menu


Summary

modularized code for pin mods, added levels and max levels, started work on an escape menu for settings.

breakdown

  • hover on nodes now shows level of the modifier on the node
  • nodes like clone level 1 have it so the payout is split between the two balls and level 2 has it so that it isnt split between the two
  • added menu button next to balance display
  • modularized code for pin modifiers so its easier to add conflicts and such in the future and new features
  • esc puts you in an esc menu to quit run new run settings optinos etc the same as the menu button
  • esc menu stops time and physics aswell as all interaction in game until you unpause
  • fixed issue where reroll text would overflow outside of the reroll box so now it resizes to fit inside of the reroll button
  • node modifiers were also split into a different file

Next update plan

I got sidequested again for the escape menu so ill be working on that in tandem with the modifiers code and stuff

  • make pins on modifiers visually distinct that can be stacked ontop of each other
  • more work on esc menu
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