UPDATE #23 Escape Menu
Summary
modularized code for pin mods, added levels and max levels, started work on an escape menu for settings.
breakdown
- hover on nodes now shows level of the modifier on the node
- nodes like clone level 1 have it so the payout is split between the two balls and level 2 has it so that it isnt split between the two
- added menu button next to balance display
- modularized code for pin modifiers so its easier to add conflicts and such in the future and new features
- esc puts you in an esc menu to quit run new run settings optinos etc the same as the menu button
- esc menu stops time and physics aswell as all interaction in game until you unpause
- fixed issue where reroll text would overflow outside of the reroll box so now it resizes to fit inside of the reroll button
- node modifiers were also split into a different file
Next update plan
I got sidequested again for the escape menu so ill be working on that in tandem with the modifiers code and stuff
- make pins on modifiers visually distinct that can be stacked ontop of each other
- more work on esc menu
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.