UPDATE #20 more animations
Summary
got sidetracked from original plan and made daemons look better along with making the map have velocity that keeps momentum after you stop scrolling
breakdown
- made daemons look better using a dual layer system
- map has velocity that decreasese in speed after you stop scrolling with mouse click or scroll wheel
dual layer daemon graphics
I think this is kinda cool so basically i have the empty daemon slot image and when a daemon slot is empty it just keeps that sprite up and adds text ontop of that that says empty daemon slot (number). But when you get a daemon it uses the same hueshift function i have from the shop daemons and consumables and hueshifts an overlay with a transparent interior to add color and stuff.
Empty daemon slot:
- empty daemon sprite
- layered text saying slot number and that it’s empty
Occupied daemon slot:
- empty daemon sprite
- occupied daemon overlay with hue shift
- title and description text overlay + level overlay
then put hover effects and stuff ontop
Next update plan
- add more sound effects
- expand consumables system
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