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3h 11m 49s logged

UPDATE #20 more animations


Summary

got sidetracked from original plan and made daemons look better along with making the map have velocity that keeps momentum after you stop scrolling


breakdown

  • made daemons look better using a dual layer system
  • map has velocity that decreasese in speed after you stop scrolling with mouse click or scroll wheel

dual layer daemon graphics

I think this is kinda cool so basically i have the empty daemon slot image and when a daemon slot is empty it just keeps that sprite up and adds text ontop of that that says empty daemon slot (number). But when you get a daemon it uses the same hueshift function i have from the shop daemons and consumables and hueshifts an overlay with a transparent interior to add color and stuff.

Empty daemon slot:

  1. empty daemon sprite
  2. layered text saying slot number and that it’s empty

Occupied daemon slot:

  1. empty daemon sprite
  2. occupied daemon overlay with hue shift
  3. title and description text overlay + level overlay

then put hover effects and stuff ontop


Next update plan

  • add more sound effects
  • expand consumables system
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