UPDATE #16 Map Graphics Update
Summary
updated the nodes in the map to look better and custom icons along with making the pathways more distinct from the background
breakdown
- swirling things around node passively
- gliched nodes have funky movement with their animation which i find cool
- made pathways more distinct from background lines color
- nodes now have icons instead of text
Next steps
I currently plan to dedicate the next few updates to improving graphics before i continue with the gameplay changes i have listed below
- balancing
- endless mode
- skill tree
- overclock shards and daemon leveling
- daemon synergies
- more consumables
- more sfx
- more animations
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