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3h 21m 15s logged

UPDATE #16 Map Graphics Update


Summary

updated the nodes in the map to look better and custom icons along with making the pathways more distinct from the background


breakdown

  • swirling things around node passively
  • gliched nodes have funky movement with their animation which i find cool
  • made pathways more distinct from background lines color
  • nodes now have icons instead of text

Next steps

I currently plan to dedicate the next few updates to improving graphics before i continue with the gameplay changes i have listed below

  • balancing
  • endless mode
  • skill tree
  • overclock shards and daemon leveling
  • daemon synergies
  • more consumables
  • more sfx
  • more animations
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