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Cubbic Runner

  • 6 Devlogs
  • 33 Total hours

Cubbic runner is a game in which you solve a cube while defending yourself of monster waves that try to stop you

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6h 9m 57s logged

Devlog #6
This time, I mostly just added some small changes and fixes, some of the more important changes are:

  • I changed the player textures to a simple white square with eyes, this was just becouse I am not good drawing and making the animations was too dificult, to make the square a little more alive, I added some squishing to its animation using code
  • I added some invisible walls around the player so it dont fall off the cube, but I made so when the rubik cube is rotating the player could fall if not careful
  • I also made some small fixes to some problems I find along the way while making all of this changes
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9h 34m 24s logged

Devlog #5
I couldn’t advance as fast with the project because of school but now I was able to make the player be able to interact with the cube (rotating it), it was a little hard specially the parts before actually making the interactions that were upgrading the collision system, because before the collision system was only “not fall down past certain y level” which means it didn’t have to see anything with the cube, with the upgraded collisions now it depends on the cube and even when its rotated it can collide normally, also I changed a little bit the jumping so now it has a little cooldown so it can’t be spammed and for rotating the cube I made it so the player needs to jump twice in less than a certain time for it to rotate.
I think that the rotation interaction already works well I will next add a solving system and maybe add a new interaction mechanic with the cube.

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5h 36m 28s logged

Devlog #4
Hi there! I took a little more time on this part of the code mainly because I added something that broke the code, and i coudnt find the evil piece of code, but I finally got it working.
I just added the player on top of the cube, added some pretty much basic physics that include jumping and walking. For the walking i made it so the controls always move where the camera is viewing not the actual game coordinates, it just means that the player walks forward, backward, and to the sides no matter how the cube is rotated.
I also added basic collision system which I am in the process of upgrading, once I get the collisions working better I will desing the other player animations because right now is just a idle animation replaying no matter what.
Those are the main features i added aside from fixing some bugs that my code had, next I will be adding some of the main mechanics of the game (rotating the cube) so that the player can start making some actions.
Thanks for reading

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4h 7m 29s logged

Devlog #3
I alredy added the cube textures, and divided the cube into a 3x3 grid, I also added rubiks cube-style rotations and the different color textures.
I decided to give the textures that hand painted style becouse I think it seems cool!!.
This ended up being more time consuming than I expected, and still needs some work. For now the code just defines the starting colors and lets me rotate the different parts of the cube freely. However I still need to make the rotation permanent and to stored in the cube colors.
With this I finally finished the basics of the cube, so I can alredy start working on the player next.
The player will be able to interact with the cube so I can finally start working with the real game mechanics.

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4h 44m 1s logged

Devlog #2
I was alredy able to add textures to the 3d cube!!
It was more difficult that i expected, i needed to add texture layering so the faces dont overlap each other, and I had to learn how to use mesh2d to render the image texture in the cube.
There is still a little visual problem, but its not ver noticible, so I’ll leave it as is for now.
My next steps will be to add the Rubik cube rotations and the real and final textures for the cube.

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2h 47m 16s logged

Devlog #1
Hello there! i finally managed to render a 3d cube for the game i just starting working on.
I know its simple for now, but next i’ll add textures and the rubik’s cube movement.
The game is basically about completing a cube face with a random generated pattern while some little monsters try to stop you…
Its still work in progress, and i’ll show more as the idea becomes clearer and the game takes shape.

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