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9h 34m 24s logged

Devlog #5
I couldn’t advance as fast with the project because of school but now I was able to make the player be able to interact with the cube (rotating it), it was a little hard specially the parts before actually making the interactions that were upgrading the collision system, because before the collision system was only “not fall down past certain y level” which means it didn’t have to see anything with the cube, with the upgraded collisions now it depends on the cube and even when its rotated it can collide normally, also I changed a little bit the jumping so now it has a little cooldown so it can’t be spammed and for rotating the cube I made it so the player needs to jump twice in less than a certain time for it to rotate.
I think that the rotation interaction already works well I will next add a solving system and maybe add a new interaction mechanic with the cube.

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