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The World's Easiest Game

  • 4 Devlogs
  • 29 Total hours

A game where you go against the narrator and do literally everything to not wait thirty seconds and win the game.

Ship #1

The World’s Easiest Game

This is a game I originally had one day to work on for a game jam that I decided was worth finishing up. I spent a total of 29 hours adding to this game after the game jam was over, in the span of two months. In this game, you go against the “game developer”, Strix, by playing the game the wrong way. To do this, you refuse to wait the thirty seconds until you win the game and instead press the button, spawning microgames that increase the timer and prolong your “win.” This game is available to play today on itch.io using the “Try Project” button below!

  • 4 devlogs
  • 29h
Try project → See source code →
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7h 1m 48s logged

Days Eveything to Everything of turning my unfinished game jam demo into a fully finished game

So I’ve been gone a while…
Hello! Throughout August I did some things and then school started and I couldn’t touch the project at all until this week but either way, I have updates, including the first beta release which I’m shipping the game with! In it, I’ve added DIALOGUE to the game that explains the story and messes with the game itself. The dialogue is still in the works and I plan to add more for more playthroughs of the game, and I even want the dialogue to mess with the actual game even more, but that will come with future versions. Alongside dialogue, I updated the saving system to save the dialogue tree as well with progress in the game, as well as checking which version the save is from in case I ever need to convert from saves in old versions to saves in new ones. All of this ends up in version beta 1.0 (b1.0.0), which I will be shipping any second now. Thank you for watching this development! Have a good rest of your life!

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9h 55m 2s logged

Days 5 to 9 of turning my unfinished game jam demo into a fully polished game.

I did a lot…
For one thing, I added almost full controller support, which some of is showcased in this video, and has gotten even better since recorded. For another thing, I added two new microgames, one called Do A Pushup, where you perform a quick time event, and Spell the Country, where you get a country flag and you have to spell it before time runs out. I also added a new cursor which isn’t seen in this video, but is very good. However, bad things happened too. I had to remove Close the Windows from last devlog because it kept crashing to the point I had to start debugging from the terminal and the C++ logs, and I even refactored the entire game. However, until I can figure out why it refuses to work 1/100 of the time, the microgame had to go. However, I am looking forward to make a new microgame to replace it and hopefully getting up to 25 microgames! Please suggest any microgame ideas you have or any suggestions in general, and follow this project so you can see what happens next! Goodbye!

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8h 56m 55s logged

Days 2, 3, and 4 of turning my unfinished game jam demo into a fully polished game.

So I found out very quickly daily devlogs are annoying…
So I will be switching to whenever I feel like it :D
These past couple days I added a lot of things so I decided to post a video instead. I added two new microgames, new popups and sound effects, a new splash screen for Godot before mine, new statistics, a settings menu with saved settings between games, and a bunch of other miscellaneous things. The first microgame I added was a Flappy Bird inspired game called Dodge the Pipes. I originally went in making a full clone of Flappy Bird, but decided to tweak it to be more original and better suited for the microgame format, instead switching to going through the required amount of pipes without getting pushed off screen by them. The second microgame I made, which is still in progress and has bugs and potentially a rework in the cards, is a microgame called Close the Windows. In this microgame, windows spawn and you have to close them. This one still has some bugs, as for whatever reason, very few times the game will completely freeze when spawning the windows, but I aim to fix that by the next devlog. Thanks for reading all the way to the end and/or watching the video. If you have any feedback or suggestions for microgames and other things, PLEASE comment them below. Thank you and see you hopefully soon!

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3h 21m 58s logged

Day 1 of turning my unfinished game jam demo into a fully polished game.

Hello! Quick backstory. The GMTK Game Jam just happened. In case you somehow don’t know what it is, it’s where people from all across the world come together and get 4 days to make a game based off of a theme (which for this jam was count down) revealed on the first day. The game that I decided to make is a WarioWare inspired game called the World’s Easiest Game, where to win the game and go through with the narrator’s wishes, all you have to do is wait thirty seconds. However, you don’t want to do that, so instead you press the button to play a microgame, which if you win, will add time to the timer. The catch for me however, was that I only had one day, and ended up running out of time to add many things to the game, including some key elements. That takes us to today, where I will be finishing the game and making it even better! Today was the first day of me finishing this game, and I added MANY sound effects for various situations, and my autoload that saves and carries data between scenes and also carries my music system, which I also added today, which brings in and/or removes instruments based on the intensity of a current moment. I also added a main menu, a splash screen with my developer name at the beginning of the game, and a sarcastic “You Win” screen from the perspective of the narrator. Tomorrow, I want to add even more sound effects, add screen effects, add a pause menu, and start working on adding more microgames. Thanks for reading, and see you tomorrow!

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