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9h 55m 2s logged

Days 5 to 9 of turning my unfinished game jam demo into a fully polished game.

I did a lot…
For one thing, I added almost full controller support, which some of is showcased in this video, and has gotten even better since recorded. For another thing, I added two new microgames, one called Do A Pushup, where you perform a quick time event, and Spell the Country, where you get a country flag and you have to spell it before time runs out. I also added a new cursor which isn’t seen in this video, but is very good. However, bad things happened too. I had to remove Close the Windows from last devlog because it kept crashing to the point I had to start debugging from the terminal and the C++ logs, and I even refactored the entire game. However, until I can figure out why it refuses to work 1/100 of the time, the microgame had to go. However, I am looking forward to make a new microgame to replace it and hopefully getting up to 25 microgames! Please suggest any microgame ideas you have or any suggestions in general, and follow this project so you can see what happens next! Goodbye!

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