DungeonStacks
- 13 Devlogs
- 40 Total hours
Cards dungeon game
Cards dungeon game
TutorialState class and entry from main menu.FloatingText now it’s starting size depends on the amount of damage dealt / hp healedANVIL card, allowing player to repair weaponInteractionManager
EnemyVsShield using wrong value when triggering FloatingText
InteractionManager now instead of passing lots of arguments it passes new InteractionContext struct witch contains necessary variables.score
SPELL e.g. LIVESTEAL
WEAPON_UPGRADE with WEAPON you need to select weapon first, other ways the weapon upgrade effect will apply itself to weapon. It is build like this to maintain simple compatibility with android build, that hopefully, will be out soon:DCardGenerator classFlee buttonMenu and WindowManager
WindowManager classMenu class handled form WindowManager
Graphics update
First build to be called something playable.
Working on improving core logic.
working on core mechanics and essentials
Implemented features:
Architecture changes:
Extracted game logic to separate classes e.g.
Game class
PileManager class
Pile class
Ui class
Removed GameState class
Need to be implemented:
DungeonStacks
Core mechanics and essentials
Currently features:
Upcoming features: