Simplified InteractionManager now instead of passing lots of arguments it passes new InteractionContext struct witch contains necessary variables.
Game-play and graphic changes
Key card can be used to open the chest
Chest card can be open using Key contains huge amount of coins score
Durability indicator for SPELL e.g. LIVESTEAL
Added floating text it is used for displaying damage, healing etc.
-Added swapping items between hands and backpack,. Be aware that when you want to for instance swap WEAPON_UPGRADE with WEAPON you need to select weapon first, other ways the weapon upgrade effect will apply itself to weapon. It is build like this to maintain simple compatibility with android build, that hopefully, will be out soon:D
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