You are browsing as a guest. Sign up (or log in) to start making projects!

Open comments for this post

2h 26m 58s logged

DungeonStacks V0.1.0

First build to be called something playable.
Working on improving core logic.


Architecture changes:

  • Extracted interactions to InteractionManager (split monolith logic into smaller methods)
  • Added Element enum to Card struct to prevent “if-else” explosion

Implemented features:

  • Temporary drawings using Raylib shapes
  • Added fire and ice wands
  • Added fire and ice enemies
  • Added cards counter under piles
  • Fixed a bug where card elements were inherited by subsequent random spawns

TO-DO / Next Steps:

  • Handle victory/defeat conditions (Player HP <= 0)
  • Resolve text clipping issues using text wrapping
  • Replace temporary shapes with custom graphics

0
1

Comments 0

No comments yet. Be the first!