DungeonStacks V0.1.0
First build to be called something playable.
Working on improving core logic.
Architecture changes:
- Extracted interactions to InteractionManager (split monolith logic into smaller methods)
- Added Element enum to Card struct to prevent “if-else” explosion
Implemented features:
- Temporary drawings using Raylib shapes
- Added fire and ice wands
- Added fire and ice enemies
- Added cards counter under piles
- Fixed a bug where card elements were inherited by subsequent random spawns
TO-DO / Next Steps:
- Handle victory/defeat conditions (Player HP <= 0)
- Resolve text clipping issues using text wrapping
- Replace temporary shapes with custom graphics
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