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2h 26m 58s logged

DungeonStacks V0.1.0

First build to be called something playable.
Working on improving core logic.


Architecture changes:

  • Extracted interactions to InteractionManager (split monolith logic into smaller methods)
  • Added Element enum to Card struct to prevent “if-else” explosion

Implemented features:

  • Temporary drawings using Raylib shapes
  • Added fire and ice wands
  • Added fire and ice enemies
  • Added cards counter under piles
  • Fixed a bug where card elements were inherited by subsequent random spawns

TO-DO / Next Steps:

  • Handle victory/defeat conditions (Player HP <= 0)
  • Resolve text clipping issues using text wrapping
  • Replace temporary shapes with custom graphics

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