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3h 25m 2s logged

DungeonStacks

working on core mechanics and essentials
Implemented features:

  • Text centering on cards
  • Lose condition

Architecture changes:

  • Extracted game logic to separate classes e.g.

  • Game class

  • PileManager class

  • Pile class

  • Ui class

  • Removed GameState class

Need to be implemented:

  • Better visuals
  • start menu
  • more types of items
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