Cyber Game Engine
- 9 Devlogs
- 22 Total hours
Tiny 3d game engine made in python
Tiny 3d game engine made in python
I have been working offline quite a bit and done quite a bit:
I wont be posting that much because of my internet being out but i am still working on both projects :)
I`ve done some stuff the past couple days:
if you are interested in pics and vids please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
today I had a lot of free time that I spent working on this project, here is what I have done:
*screen smoothly scales to correct size instead of instantly being set to that size
if you are interested in this project more, I suggest looking at my website to see cool pics and vids: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
Today and yesterday i was a little busy but I did get stuff done:
*Starting to do the script logic for the user to make custom events and other cool things
*possibly faster rendering (haven’t fully tested)
*still under 1.44mb
*mouse inversion option for scrolling the scripts
*lots of backend stuff
If you would like to see the whole development process with videos and pics, the link is here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
The things I have added to my game engine today:
I have fixed the map grid cursor and implemented drawing walls.
I made it possible to change the wall color in editor
Changeable map grid cursor speed
Other little tweaks
Things I still need to do:
If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
I have gotten a lot of stuff done today: worked a lot on the map grid, wall occlusion using raycasting, being able to turn the project into a exe, and some QOL tweaks! If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
little look at the progress right now. I have added some settings and other buttons functionality’s. I fixed the map grid to properly show the map and added zooming to the map grid. I am planning to fix the way the 3d renderer renders walls eventually. If you want to see more pics and vids, please visit here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
worked on the little viewport that shows a 2d version of the map with accurate wall sizes and colors. and added controls to move the map and zoom in and out
3d rendering of 2 walls