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Cy

@Cy

Joined June 1st, 2026

  • 9Devlogs
  • 3Projects
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A solo programmer that makes games and other stuff! My website if you are interested: https://cybrock9000.github.io/CyberWolfGames/index.html
Open comments for this post

4h 52m 55s logged

I have been working offline quite a bit and done quite a bit:

  • option to enable darkness in the engine
  • a vignette will draw when there is darkness
  • there is now a sky (using the gross webp format for being a small file size)
  • there is now a simple hud
  • simple gravity
  • jumping and crouching
  • other tiny things
  • still under 1.44mb
    if you are interested in more, plz visit here: https://cybrock9000.github.io/CyberWolfGames/index.html

I wont be posting that much because of my internet being out but i am still working on both projects :)

I have been working offline quite a bit and done quite a bit:

  • option to enable darkness in the engine
  • a vignette will draw when there is darkness
  • there is now a sky (using the gross webp format for being a small file size)
  • there is now a simple hud
  • simple gravity
  • jumping and crouching
  • other tiny things
  • still under 1.44mb
    if you are interested in more, plz visit here: https://cybrock9000.github.io/CyberWolfGames/index.html

I wont be posting that much because of my internet being out but i am still working on both projects :)

Replying to @Cy

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14
Open comments for this post

2h 11m 44s logged

I`ve done some stuff the past couple days:

  • Have the option to have walls get darker the further they are
  • The mouse now rotates the camera instead of arrow keys
  • You can now set the player starting point

if you are interested in pics and vids please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

I`ve done some stuff the past couple days:

  • Have the option to have walls get darker the further they are
  • The mouse now rotates the camera instead of arrow keys
  • You can now set the player starting point

if you are interested in pics and vids please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

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10
Open comments for this post

3h 2m 52s logged

today I had a lot of free time that I spent working on this project, here is what I have done:

  • Walls are now correctly layered depending on the distance (with the furthest one being first and the closest last)

*screen smoothly scales to correct size instead of instantly being set to that size

  • Started implementing the scripts but I need some time to figure out how I want to do it.
  • Still under 1.44mb

if you are interested in this project more, I suggest looking at my website to see cool pics and vids: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

today I had a lot of free time that I spent working on this project, here is what I have done:

  • Walls are now correctly layered depending on the distance (with the furthest one being first and the closest last)

*screen smoothly scales to correct size instead of instantly being set to that size

  • Started implementing the scripts but I need some time to figure out how I want to do it.
  • Still under 1.44mb

if you are interested in this project more, I suggest looking at my website to see cool pics and vids: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

0
13
Open comments for this post

2h 24m 12s logged

Today and yesterday i was a little busy but I did get stuff done:

*Starting to do the script logic for the user to make custom events and other cool things
*possibly faster rendering (haven’t fully tested)
*still under 1.44mb
*mouse inversion option for scrolling the scripts
*lots of backend stuff

If you would like to see the whole development process with videos and pics, the link is here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Today and yesterday i was a little busy but I did get stuff done:

*Starting to do the script logic for the user to make custom events and other cool things
*possibly faster rendering (haven’t fully tested)
*still under 1.44mb
*mouse inversion option for scrolling the scripts
*lots of backend stuff

If you would like to see the whole development process with videos and pics, the link is here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

0
33
Open comments for this post

2h 7m 57s logged

The things I have added to my game engine today:

  • I have fixed the map grid cursor and implemented drawing walls.

  • I made it possible to change the wall color in editor

  • Changeable map grid cursor speed

  • Other little tweaks

Things I still need to do:

  • Make it possible to delete a specific wall
  • Rendering optimizations (it runs fine with low amounts of walls but when there is more than 15 there is a noticeable frame drop)
  • Keep engine below 1.44mb to put it on a floppy drive someday (right now its 100kb)
  • And other stuff that is not my top priority right now.

If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

The things I have added to my game engine today:

  • I have fixed the map grid cursor and implemented drawing walls.

  • I made it possible to change the wall color in editor

  • Changeable map grid cursor speed

  • Other little tweaks

Things I still need to do:

  • Make it possible to delete a specific wall
  • Rendering optimizations (it runs fine with low amounts of walls but when there is more than 15 there is a noticeable frame drop)
  • Keep engine below 1.44mb to put it on a floppy drive someday (right now its 100kb)
  • And other stuff that is not my top priority right now.

If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

0
45
Open comments for this post

3h 37m 27s logged

I have gotten a lot of stuff done today: worked a lot on the map grid, wall occlusion using raycasting, being able to turn the project into a exe, and some QOL tweaks! If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

I have gotten a lot of stuff done today: worked a lot on the map grid, wall occlusion using raycasting, being able to turn the project into a exe, and some QOL tweaks! If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

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44
Open comments for this post

1h 22m 17s logged

little look at the progress right now. I have added some settings and other buttons functionality’s. I fixed the map grid to properly show the map and added zooming to the map grid. I am planning to fix the way the 3d renderer renders walls eventually. If you want to see more pics and vids, please visit here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

little look at the progress right now. I have added some settings and other buttons functionality’s. I fixed the map grid to properly show the map and added zooming to the map grid. I am planning to fix the way the 3d renderer renders walls eventually. If you want to see more pics and vids, please visit here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html

Replying to @Cy

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45
Open comments for this post

1h 17m 8s logged

worked on the little viewport that shows a 2d version of the map with accurate wall sizes and colors. and added controls to move the map and zoom in and out

worked on the little viewport that shows a 2d version of the map with accurate wall sizes and colors. and added controls to move the map and zoom in and out

Replying to @Cy

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