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I have been working offline quite a bit and done quite a bit:
- option to enable darkness in the engine
- a vignette will draw when there is darkness
- there is now a sky (using the gross webp format for being a small file size)
- there is now a simple hud
- simple gravity
- jumping and crouching
- other tiny things
- still under 1.44mb
if you are interested in more, plz visit here: https://cybrock9000.github.io/CyberWolfGames/index.html
I wont be posting that much because of my internet being out but i am still working on both projects :)
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I`ve done some stuff the past couple days:
- Have the option to have walls get darker the further they are
- The mouse now rotates the camera instead of arrow keys
- You can now set the player starting point
if you are interested in pics and vids please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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today I had a lot of free time that I spent working on this project, here is what I have done:
- Walls are now correctly layered depending on the distance (with the furthest one being first and the closest last)
*screen smoothly scales to correct size instead of instantly being set to that size
- Started implementing the scripts but I need some time to figure out how I want to do it.
- Still under 1.44mb
if you are interested in this project more, I suggest looking at my website to see cool pics and vids: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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Today and yesterday i was a little busy but I did get stuff done:
*Starting to do the script logic for the user to make custom events and other cool things
*possibly faster rendering (haven’t fully tested)
*still under 1.44mb
*mouse inversion option for scrolling the scripts
*lots of backend stuff
If you would like to see the whole development process with videos and pics, the link is here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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The things I have added to my game engine today:
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I have fixed the map grid cursor and implemented drawing walls.
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I made it possible to change the wall color in editor
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Changeable map grid cursor speed
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Other little tweaks
Things I still need to do:
- Make it possible to delete a specific wall
- Rendering optimizations (it runs fine with low amounts of walls but when there is more than 15 there is a noticeable frame drop)
- Keep engine below 1.44mb to put it on a floppy drive someday (right now its 100kb)
- And other stuff that is not my top priority right now.
If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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I have gotten a lot of stuff done today: worked a lot on the map grid, wall occlusion using raycasting, being able to turn the project into a exe, and some QOL tweaks! If you want to see more pictures and videos, please look here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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little look at the progress right now. I have added some settings and other buttons functionality’s. I fixed the map grid to properly show the map and added zooming to the map grid. I am planning to fix the way the 3d renderer renders walls eventually. If you want to see more pics and vids, please visit here: https://cybrock9000.github.io/CyberWolfGames/engineDev.html
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worked on the little viewport that shows a 2d version of the map with accurate wall sizes and colors. and added controls to move the map and zoom in and out