CyIDE
- 3 Devlogs
- 13 Total hours
Started from my game engine, I am creating my perfect IDE to make life easier because VS code is annoying sometimes (with all of its popups).
Started from my game engine, I am creating my perfect IDE to make life easier because VS code is annoying sometimes (with all of its popups).
I have done some final touchups to this project as well and I am proud of how it has turned out
Today I have mostly done stuff that has to do with plugins and the side panel. You can now access some variables in the main IDE. With the side panel, I have added many things like: it shows how many and what plugins are running, shows the file name, type and how many lines it has and finally it shows the other files and folders in the same dir as the file you are editing.
So I have decided to separate this project from the engine because I am actually make it into something better. Before when it was on the engine the IDE had a very confusing layout so that was the first thing I tackled. This Ide Is based on the idea where you can write the code normally or write a line and insert it anywhere. The IDE supports simple plugins too. The main focus of this IDE is to make it simple and have the focus be on keyboard only (there is some mouse support) to make coding faster. The IDE can now load multi-thousand line files because it only loads what you see and does not draw every line with a offset anymore. The IDE supports custom color pallets by placing colors on to a png and setting it in the IDEs settings. When the engine updates it will be with the latest version of this IDE too because the old one was unbearable. I think that is it for now. - Cy.