Tiny Roguelike
- 2 Devlogs
- 8 Total hours
A tiny pixel art roguelike inspired by Brotato made to be fun and endless with a challenge. (name is a WIP)
A tiny pixel art roguelike inspired by Brotato made to be fun and endless with a challenge. (name is a WIP)
I have done a lot of work today! I have removed the ai boid code and made something better (and more simpler). I have added a wave system, so when you kill all the enemies, you will be taken to the shop then back to the game. When you hit a enemy, particles will emit to make the enemy look like its bleeding. You can attack now with a feature that haunts all my projects: raycasting. I also added a song that I made the other day into this game that uses organs from my pipe organ sim too! (the first picture is the heavy WIP shop, and the second is the arena). I will start working on the Cobra programing language once its accepted and recommendations come in :).
first devlog of another project. I like to have 2-3 projects going at once so I dont loose interest in any. but anyway, I am making a tiny roguelike. I have normal enemys that chase you and then enemys that have boid ai and go in groups to attack you. I have many plans for this game and I hope I be able to finish it. (the cobra programing language and cyber game engine is still being worked on, the pipe organ simulation might get an update, but I think I call it finished)