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Far away

  • 4 Devlogs
  • 23 Total hours

Stranded on Titan after a mission goes wrong, you must manage resources, face the moon's hostile conditions, and survive long enough for a rescue team to find you.

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9h 3m 57s logged

Hi everybody!

A lot of progress has been made since the last devlog

the Titan base, where the entire game takes place, is now almost fully modeled. Most of the major systems are in place, including communications, water recycling, heating, and the biodome. The biodome is fully functional and features a plant growth system that progresses based on the passing days on Titan. The exterior environment of Titan is also complete

the hands shown in the first devlog have been replaced with fully 3D animated hands, with unique animations for every interaction in the game

i’ve also added an inspection system that lets players pick up, rotate, and closely examine objects, this will be used to reveal important story details naturally, without interrupting gameplay

most of the recent work has focused on atmosphere and immersion, and the game is finally starting to feel like the lonely, isolated place I imagined from the beginning

next, I’ll be working on repair minigames, textures, and the log system. The logs will play a major role in survival, as the number of days you must endure depends on how effectively you convince people on Earth to organize a rescue mission

I’m really happy with the direction of the project so far. It’s shaping up to be a short psychological sci-fi horror experience

Hi everybody!

A lot of progress has been made since the last devlog

the Titan base, where the entire game takes place, is now almost fully modeled. Most of the major systems are in place, including communications, water recycling, heating, and the biodome. The biodome is fully functional and features a plant growth system that progresses based on the passing days on Titan. The exterior environment of Titan is also complete

the hands shown in the first devlog have been replaced with fully 3D animated hands, with unique animations for every interaction in the game

i’ve also added an inspection system that lets players pick up, rotate, and closely examine objects, this will be used to reveal important story details naturally, without interrupting gameplay

most of the recent work has focused on atmosphere and immersion, and the game is finally starting to feel like the lonely, isolated place I imagined from the beginning

next, I’ll be working on repair minigames, textures, and the log system. The logs will play a major role in survival, as the number of days you must endure depends on how effectively you convince people on Earth to organize a rescue mission

I’m really happy with the direction of the project so far. It’s shaping up to be a short psychological sci-fi horror experience

Replying to @ismael

0
1
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3h 37m 31s logged

Spent a few hours in Blender this last few days, learning the basics of 3D modeling and putting together some of the machines for the base. It’s a shame those hours aren’t tracked anywhere, because there was a lot of trial and error involved.
The process has been surprisingly fun, and it’s starting to make the world feel more real. Most of these machines are so specific that finding suitable models online isn’t really an option, so I decided to build them myself. For more common props and environment assets, though, I’ll be using existing models so I can focus on what matters most: actually putting the game together.
It’s still early, but seeing these systems take shape makes the project feel a lot more tangible.
The goal now is to start turning this isolated systems into a playable base on Titan.

Spent a few hours in Blender this last few days, learning the basics of 3D modeling and putting together some of the machines for the base. It’s a shame those hours aren’t tracked anywhere, because there was a lot of trial and error involved.
The process has been surprisingly fun, and it’s starting to make the world feel more real. Most of these machines are so specific that finding suitable models online isn’t really an option, so I decided to build them myself. For more common props and environment assets, though, I’ll be using existing models so I can focus on what matters most: actually putting the game together.
It’s still early, but seeing these systems take shape makes the project feel a lot more tangible.
The goal now is to start turning this isolated systems into a playable base on Titan.

Replying to @ismael

0
2
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5h 47m 40s logged

i have struggle a LOT learning C# and modeling stuff but after a bunch of errors i built a dome that will serve as the main agricultural and research area of the outpost. One of the player’s objectives is to grow plants inside the dome as part of an experiment to determine whether sustainable food production is possible on Titan. The dome also provides protection from Titan’s harsh environmental conditions, allowing crops to grow in a controlled environment.

I also implemented a simple time progression mechanic. Time is measured in “Sols,” which represent the equivalent of Earth days in the game. As Sols pass, the environment and other gameplay elements will gradually change, reflecting the progression of the mission.

Additionally, I improved the camera controls to make movement feel smoother and more natural for the player.

Finally, I have defined the game’s story wich i really needed cause i felt the game lacked direction. Here’s a story overview:
The game follows the first human expedition to Titan, Saturn’s largest moon. The mission’s objective is to establish a small research outpost, study Titan’s environment, and evaluate whether long-term human habitation could one day be possible.

The crew consists of four astronauts, including the player. During an early exploration mission, the player remains at a temporary surface base to monitor scientific equipment and oversee operations while the rest of the crew ventures into the surrounding terrain.

While monitoring the mission, the player detects a powerful atmospheric storm approaching the crew and warns them through radio communication. Shortly afterward, all contact is lost. Faced with an unknown threat, the other astronauts retreat to the main spacecraft and leave Titan, believing the player has already been informed of the evacuation. Due to communication failures, the player never receives the message.

After losing contact, the player ventures outside in search of the crew’s last known location, only to witness the spacecraft departing Titan without them. Panicked and alone, they return to the outpost, accidentally damaging critical life-support systems. Repairing these systems serves as an introduction to the game’s repair mechanics.

With no immediate hope of rescue, the player sends a distress signal and begins a long struggle for survival. They must maintain the base, operate scientific machinery, conduct experiments, and grow crops inside a research dome designed to test whether food can be sustainably produced on Titan.

As time passes, isolation begins to take its toll. Strange events, distant shadows, and unexplained phenomena blur the line between reality and imagination. The player is left questioning whether Titan truly is lifeless—or whether something else exists beneath its frozen surface.

The game focuses on loneliness, survival, and the psychological effects of isolation. Its atmosphere emphasizes the vastness of space, the distance from Earth, and the uncertainty of being completely alone in an alien world.

Eventually, a rescue mission arrives. However, after everything the player has experienced, they must make a final decision: trust the returning crew and leave Titan behind, or remain on the moon, convinced that the people who came to save them may not be who they claim to be.

i have struggle a LOT learning C# and modeling stuff but after a bunch of errors i built a dome that will serve as the main agricultural and research area of the outpost. One of the player’s objectives is to grow plants inside the dome as part of an experiment to determine whether sustainable food production is possible on Titan. The dome also provides protection from Titan’s harsh environmental conditions, allowing crops to grow in a controlled environment.

I also implemented a simple time progression mechanic. Time is measured in “Sols,” which represent the equivalent of Earth days in the game. As Sols pass, the environment and other gameplay elements will gradually change, reflecting the progression of the mission.

Additionally, I improved the camera controls to make movement feel smoother and more natural for the player.

Finally, I have defined the game’s story wich i really needed cause i felt the game lacked direction. Here’s a story overview:
The game follows the first human expedition to Titan, Saturn’s largest moon. The mission’s objective is to establish a small research outpost, study Titan’s environment, and evaluate whether long-term human habitation could one day be possible.

The crew consists of four astronauts, including the player. During an early exploration mission, the player remains at a temporary surface base to monitor scientific equipment and oversee operations while the rest of the crew ventures into the surrounding terrain.

While monitoring the mission, the player detects a powerful atmospheric storm approaching the crew and warns them through radio communication. Shortly afterward, all contact is lost. Faced with an unknown threat, the other astronauts retreat to the main spacecraft and leave Titan, believing the player has already been informed of the evacuation. Due to communication failures, the player never receives the message.

After losing contact, the player ventures outside in search of the crew’s last known location, only to witness the spacecraft departing Titan without them. Panicked and alone, they return to the outpost, accidentally damaging critical life-support systems. Repairing these systems serves as an introduction to the game’s repair mechanics.

With no immediate hope of rescue, the player sends a distress signal and begins a long struggle for survival. They must maintain the base, operate scientific machinery, conduct experiments, and grow crops inside a research dome designed to test whether food can be sustainably produced on Titan.

As time passes, isolation begins to take its toll. Strange events, distant shadows, and unexplained phenomena blur the line between reality and imagination. The player is left questioning whether Titan truly is lifeless—or whether something else exists beneath its frozen surface.

The game focuses on loneliness, survival, and the psychological effects of isolation. Its atmosphere emphasizes the vastness of space, the distance from Earth, and the uncertainty of being completely alone in an alien world.

Eventually, a rescue mission arrives. However, after everything the player has experienced, they must make a final decision: trust the returning crew and leave Titan behind, or remain on the moon, convinced that the people who came to save them may not be who they claim to be.

Replying to @ismael

0
1
Open comments for this post

4h 4m 10s logged

Hi everybody!
i just started this game about a guy who is left alone in his spaceship in titan and need to use all his knowledge to get back home. I have pretty much no experience with unity so it has been a fun challenge making the basic stuff.
I finally made all the movements with sprint and crouch and also made a functional door wich im very proud of :).
the game is supossed to have a bunch of survival-like mechanics, and by the look of it, it will probably be kind of horror like, idk, im just flowing with it. we’ll see how it turns out, really excited about it!
sorry if my english isn’t the best btw, been a while since a practice.
good luck to everyone!

Hi everybody!
i just started this game about a guy who is left alone in his spaceship in titan and need to use all his knowledge to get back home. I have pretty much no experience with unity so it has been a fun challenge making the basic stuff.
I finally made all the movements with sprint and crouch and also made a functional door wich im very proud of :).
the game is supossed to have a bunch of survival-like mechanics, and by the look of it, it will probably be kind of horror like, idk, im just flowing with it. we’ll see how it turns out, really excited about it!
sorry if my english isn’t the best btw, been a while since a practice.
good luck to everyone!

Replying to @ismael

0
3

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