Spent a few hours in Blender this last few days, learning the basics of 3D modeling and putting together some of the machines for the base. It’s a shame those hours aren’t tracked anywhere, because there was a lot of trial and error involved.
The process has been surprisingly fun, and it’s starting to make the world feel more real. Most of these machines are so specific that finding suitable models online isn’t really an option, so I decided to build them myself. For more common props and environment assets, though, I’ll be using existing models so I can focus on what matters most: actually putting the game together.
It’s still early, but seeing these systems take shape makes the project feel a lot more tangible.
The goal now is to start turning this isolated systems into a playable base on Titan.
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