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i have struggle a LOT learning C# and modeling stuff but after a bunch of errors i built a dome that will serve as the main agricultural and research area of the outpost. One of the player’s objectives is to grow plants inside the dome as part of an experiment to determine whether sustainable food production is possible on Titan. The dome also provides protection from Titan’s harsh environmental conditions, allowing crops to grow in a controlled environment.

I also implemented a simple time progression mechanic. Time is measured in “Sols,” which represent the equivalent of Earth days in the game. As Sols pass, the environment and other gameplay elements will gradually change, reflecting the progression of the mission.

Additionally, I improved the camera controls to make movement feel smoother and more natural for the player.

Finally, I have defined the game’s story wich i really needed cause i felt the game lacked direction. Here’s a story overview:
The game follows the first human expedition to Titan, Saturn’s largest moon. The mission’s objective is to establish a small research outpost, study Titan’s environment, and evaluate whether long-term human habitation could one day be possible.

The crew consists of four astronauts, including the player. During an early exploration mission, the player remains at a temporary surface base to monitor scientific equipment and oversee operations while the rest of the crew ventures into the surrounding terrain.

While monitoring the mission, the player detects a powerful atmospheric storm approaching the crew and warns them through radio communication. Shortly afterward, all contact is lost. Faced with an unknown threat, the other astronauts retreat to the main spacecraft and leave Titan, believing the player has already been informed of the evacuation. Due to communication failures, the player never receives the message.

After losing contact, the player ventures outside in search of the crew’s last known location, only to witness the spacecraft departing Titan without them. Panicked and alone, they return to the outpost, accidentally damaging critical life-support systems. Repairing these systems serves as an introduction to the game’s repair mechanics.

With no immediate hope of rescue, the player sends a distress signal and begins a long struggle for survival. They must maintain the base, operate scientific machinery, conduct experiments, and grow crops inside a research dome designed to test whether food can be sustainably produced on Titan.

As time passes, isolation begins to take its toll. Strange events, distant shadows, and unexplained phenomena blur the line between reality and imagination. The player is left questioning whether Titan truly is lifeless—or whether something else exists beneath its frozen surface.

The game focuses on loneliness, survival, and the psychological effects of isolation. Its atmosphere emphasizes the vastness of space, the distance from Earth, and the uncertainty of being completely alone in an alien world.

Eventually, a rescue mission arrives. However, after everything the player has experienced, they must make a final decision: trust the returning crew and leave Titan behind, or remain on the moon, convinced that the people who came to save them may not be who they claim to be.

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