Devlog #5 Hi everybody! This week was focused on turning individual mechanics into a playable experience.Several new sections of the Titan base have been added, including industrial storage and processing areas. I spent a lot of time working on interactions. Ladders are now fully functional, with dedicated animations and movement systems, and the first version of the sleep mechanic has been fully implemented along a more smooth animation for it. Most of the work this week wasn’t spent creating entirely new features, but refining and connecting existing ones. The game is slowly reaching the point where I can experience a full gameplay loop rather than a collection of separate systems. There is still a lot of work ahead, especially regarding minigames, textures, and story content. I’m working now in cutscenes and textdialogs to make sure that there is a well told narrative. Hope what i show seems interesting and good luck to everyone!
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