stardance has been extended another month! the new deadline is october 31 :)

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druid game

  • 6 Devlogs
  • 84 Total hours

I don’t have a good name for it right now but its going to be a game, yea

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12h 9m 29s logged

DevLog 6

Sound effects have finally been added, with a few new boss moves.

  • Sound effects:
    Sound effects for moves and basic attacks has been added! From the Nature Spirit’s moveset to the Bears it all now has sound so you can have other indicators besides visual to know you hit your target.

  • New moves:
    The deer and wind spirit both have new moves! The deer has ‘Radiance’ where a light shines from it’s horns before turning into arrows and attacking the player, and ‘Prance’ where it powerfully prances in a direction. The wind spirit has one new move called ‘Wind Shockwave’ that knocks back entities while anchoring the player in place.

I know that there is not as much content in this devlog as the others due to me having to debug old code, but I will assure you all that the next devlog will have more good stuff in it.

Thank you for reading my devlog 👍

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11h 42m 24s logged

DevLog 5

I made may big additions to the game, Including a new background, more Qol GUI, a new enemy, and finally the two spirit boss fights.

  • New background:
    I believed the previous background to be a little(lot) less than perfect. To make the background look better I added more trees and bushes so it looks like an actual forest and not a plain with a few trees.

  • Qol GUI:
    Beforehand, there was nowhere to know if your cool-downs for your moves were on or not, to fix that I added a GUI to display if they were off or on. I also made a decaying animation for the health but it is a bit small of a tweak to call an update.

  • New enemy:
    A new enemy, the wolf cavalry has been created, it attacks while rushing towards the player swiping upwards, and not stopping even if it gets hit. Since the wolf cavalry is so fast that it is practically impossible to get it into a combo, they only appear in later waves (The first video where it was in wave 1 was a test, it will not be there in the future)

  • Boss fights:
    Both the Deer and the Bear have their own boss fights now! One of the bosses are randomly selected at wave 5 and, after they are killed, gives you their abilities. The Bear is tanky, but slow, and the Deer is fast, but weak.

I will likely add a new attack for both the Deer and the Wolf cavalry, as the both only have one attack for now. I also am going to work on adding the leveling system and combo tracker, so the player doesn’t unlock all of the abilities from the spirits right away. After all of that, I will likely make a final boss for this stage which will be on wave 10.

Thank you for reading my devlog

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12h 36m 6s logged

DevLog 4

There are a few new additions and tweaks that I have made to the game, I added a new enemy as well as revamped a old attack

  • I am finally putting the game loop together, it is going to be a wave game, each wave new enemies are spawned and they get more difficult. And am planning to add a leveling system so when the player gets a good combo streak, that much experience is rewarded. Each time the player levels up a new move for their spirits are unlocked.

  • The new enemy: Goblin archer
    The goblin archer is a ranged unit that attacks under the protection of the thief goblins. (I am still working on the shooting spritesheet so it has the same animation as the thief’s ‘slash’ in the video) While having less health and speed than the thief goblin, it is able to catch you off guard if you are not paying attention to it.

  • Attack glowup
    The wind blade attack from the Nature spirit looked lackluster so I made it bigger and more wind-like I guess.

That is basically all besides a few tweaks here and there, as a mentioned I will be working towards a leveling system towards the next update and possibly adding new attacks.

Thank you for reading my devlog! :)))))

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10h 58m 5s logged

DevLog 3

There are a lot more changes small and big I made for this devlog including a new enemy as well as revamps for both the player’s sprite sheets and the Bear spirit’s swipe ability.

  • New enemy - Goblin Thief
    This new enemy, while having a smaller hit-box than the player, the Goblin is also faster but doesn’t have much health. The Goblin only has one attack for now, which is it’s slash.

  • New Spirit
    A new spirit called the ‘Nature spirit’ has been added, with two abilities for now which are a gust to pull the enemy in and a Wind blade to attack. The gust, while doing only a small bit of damage is very useful for extending a combo, and the Wind blade is for the player to keep distance between the enemy and the player.

  • Small note about the bear spirit’s swipe
    The swipe is now remade and actually looks like a swipe and not a blob.👍

  • New player look and dash ability
    The player was remade and given a new haircut (because the past one was terrible) and a smoother walking animation. The player was also given the ability to dash, having a few moments of invincibility. The player is given two dashes that recover over time.

  • Stunning a entity
    enemies (and the player) can now be stunned. After taking a hit, the entity who received it will be stunned for half a second, after it takes more than 3 hits, it will be stunned until it touches the ground and waits two seconds

That is all the stuff I added so far, next update I will likely add more Gui to display cooldowns on moves as well as dashes. I will also likely add a new enemy that keeps its distance while attacking the player.

Thank you for reading my Devlog!
(ps I fixed the gifs from the last devlog because they didn’t work for some reason)

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12h 7m 22s logged

Devlog 2

There have been a few changes Ive made in the past week
One major change is that there is another attack for the bear. The attack is a slam that takes a lot of time to ready but has a large hit-box and high knockback. I have also added attacking to the dummy, as well as projectiles. I apologize if this devlog was a bit too little, I was going crazy trying to figure out how to implement the enemy attacking without trying to use guides on Youtube.

For the next devlog, I plan on remaking the existing bear swipe and adding another spirit along with an new enemy and better player animations.

Thank you for reading my devlog!

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