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10h 58m 5s logged

DevLog 3

There are a lot more changes small and big I made for this devlog including a new enemy as well as revamps for both the player’s sprite sheets and the Bear spirit’s swipe ability.

  • New enemy - Goblin Thief
    This new enemy, while having a smaller hit-box than the player, the Goblin is also faster but doesn’t have much health. The Goblin only has one attack for now, which is it’s slash.

  • New Spirit
    A new spirit called the ‘Nature spirit’ has been added, with two abilities for now which are a gust to pull the enemy in and a Wind blade to attack. The gust, while doing only a small bit of damage is very useful for extending a combo, and the Wind blade is for the player to keep distance between the enemy and the player.

  • Small note about the bear spirit’s swipe
    The swipe is now remade and actually looks like a swipe and not a blob.👍

  • New player look and dash ability
    The player was remade and given a new haircut (because the past one was terrible) and a smoother walking animation. The player was also given the ability to dash, having a few moments of invincibility. The player is given two dashes that recover over time.

  • Stunning a entity
    enemies (and the player) can now be stunned. After taking a hit, the entity who received it will be stunned for half a second, after it takes more than 3 hits, it will be stunned until it touches the ground and waits two seconds

That is all the stuff I added so far, next update I will likely add more Gui to display cooldowns on moves as well as dashes. I will also likely add a new enemy that keeps its distance while attacking the player.

Thank you for reading my Devlog!
(ps I fixed the gifs from the last devlog because they didn’t work for some reason)

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