DevLog 3
There are a lot more changes small and big I made for this devlog including a new enemy as well as revamps for both the player’s sprite sheets and the Bear spirit’s swipe ability.
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New enemy - Goblin Thief
This new enemy, while having a smaller hit-box than the player, the Goblin is also faster but doesn’t have much health. The Goblin only has one attack for now, which is it’s slash. -
New Spirit
A new spirit called the ‘Nature spirit’ has been added, with two abilities for now which are a gust to pull the enemy in and a Wind blade to attack. The gust, while doing only a small bit of damage is very useful for extending a combo, and the Wind blade is for the player to keep distance between the enemy and the player. -
Small note about the bear spirit’s swipe
The swipe is now remade and actually looks like a swipe and not a blob.👍 -
New player look and dash ability
The player was remade and given a new haircut (because the past one was terrible) and a smoother walking animation. The player was also given the ability to dash, having a few moments of invincibility. The player is given two dashes that recover over time. -
Stunning a entity
enemies (and the player) can now be stunned. After taking a hit, the entity who received it will be stunned for half a second, after it takes more than 3 hits, it will be stunned until it touches the ground and waits two seconds
That is all the stuff I added so far, next update I will likely add more Gui to display cooldowns on moves as well as dashes. I will also likely add a new enemy that keeps its distance while attacking the player.
Thank you for reading my Devlog!
(ps I fixed the gifs from the last devlog because they didn’t work for some reason)
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