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#DevLog 4
There are a few new additions and tweaks that I have made to the game, I added a new enemy as well as revamped a old attack

  • I am finally putting the game loop together, it is going to be a wave game, each wave new enemies are spawned and they get more difficult. And am planning to add a leveling system so when the player gets a good combo streak, that much experience is rewarded. Each time the player levels up a new move for their spirits are unlocked.

  • The new enemy: Goblin archer
    The goblin archer is a ranged unit that attacks under the protection of the thief goblins. (I am still working on the shooting spritesheet so it has the same animation as the thief’s ‘slash’ in the video) While having less health and speed than the thief goblin, it is able to catch you off guard if you are not paying attention to it.

  • Attack glowup
    The wind blade attack from the Nature spirit looked lackluster so I made it bigger and more wind-like I guess.

That is basically all besides a few tweaks here and there, as a mentioned I will be working towards a leveling system towards the next update and possibly adding new attacks.

Thank you for reading my devlog! :)))))

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