stardance has been extended another month! the new deadline is october 31 :)

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11h 42m 24s logged

DevLog 5

I made may big additions to the game, Including a new background, more Qol GUI, a new enemy, and finally the two spirit boss fights.

  • New background:
    I believed the previous background to be a little(lot) less than perfect. To make the background look better I added more trees and bushes so it looks like an actual forest and not a plain with a few trees.

  • Qol GUI:
    Beforehand, there was nowhere to know if your cool-downs for your moves were on or not, to fix that I added a GUI to display if they were off or on. I also made a decaying animation for the health but it is a bit small of a tweak to call an update.

  • New enemy:
    A new enemy, the wolf cavalry has been created, it attacks while rushing towards the player swiping upwards, and not stopping even if it gets hit. Since the wolf cavalry is so fast that it is practically impossible to get it into a combo, they only appear in later waves (The first video where it was in wave 1 was a test, it will not be there in the future)

  • Boss fights:
    Both the Deer and the Bear have their own boss fights now! One of the bosses are randomly selected at wave 5 and, after they are killed, gives you their abilities. The Bear is tanky, but slow, and the Deer is fast, but weak.

I will likely add a new attack for both the Deer and the Wolf cavalry, as the both only have one attack for now. I also am going to work on adding the leveling system and combo tracker, so the player doesn’t unlock all of the abilities from the spirits right away. After all of that, I will likely make a final boss for this stage which will be on wave 10.

Thank you for reading my devlog

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