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Day 1
I just figured out that i couldn’t commit – when i just create a folder with no files inside it.
I was like fighting against it for 10 mins..!!
Description
Let me be clear with what i am building
I’m building a 5x5x5 led cube with battery built=in.
- It got 125 leds(Blue color) arranged in 5x5x5 – I’m gonna design two types of PCB one for base and another for layers
- It got battery built-in, so it can be brought anywhere
- It will have case for the bottom and i’m thinking for a case on top too.
- The code can also be easilt uploaded using USB in the bottom case
Todo
- Search for components and prepare BOM
- Import components into the Schematic diagram
Devlog
Let’s get started..!!
I’m searching through online for components.
Finally, i found source for Blue led It is diffused because it emits light all around and making it visible from any POV.
I also found a instructable tutorial – link
It’s actually getting one hour already – I’m gonna get my lunch…!!
Work done
- Found led and also a gold tutorial (Hehehe, i would refer it to finish this project)
- Learned a lot about leds (Diffused, clear – 5mm, 3mm and more..)
- Also, i got some idea about shift registers and why we use that here.
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In this 1 hour,
I worked through the Jam and made some basic windows and top bar
I almost followed the whole Jam to get some rough idea..!! After this, i would get into the my own customization and also add some more windows.
Stay tuned for more updates – this webOS will focus only on me – personal portfolio.
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Devlog #4
I haven’t made much progress today – but i made huge changes..!!
I made a json file to store the upgrades and integrated it with the game.
I will soon add other upgrades here in json and as well as in the game.
The game is kinda working rn..!! Let’s see!!!!
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So, Today
I just completely changed the idea of the game – making this game as a tycoon
Like, we have to click to count the stars and using the count as currency we can upgrade the count speed as well as hire auto-counters..!!
I quickly setted up the click counter with time-interval and also, upgrades that reduces the time-interval between each click.
This doesn’t took me a long – but before that, i invested a lot in previous game idea and quickly changing everything kinda took long
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Devlog #3
Today, i added some upgrades to this game like,
- Increasing the click radius
- Drag and count ability
Still, i didn’t polish the game cuz, i am focusing on adding the basic game logic and after that, at final, i would polish the game
Basically, this game is about counting stars – you got to click on them and count (They would disappear once clicked – Maybe i would change that) but the stars might randomly appear too..!! It’s really hard to click on each stars by our own – therefore, there’s upgrade to increase the radius on which the stars can be counted..!!
Also, i planned a drag and count ability – when activated we can drag as long as given time and count those stars.
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Devlog #2
In this 32m, I focused on implementing spawning of Stars and disappearing when clicked with Mouse..!!
I also made the Count to be updated
This looks kinda messy but i will polish it soon!
Todo:
- Add Upgrades mechanism (Prototype)
- Frame the story for the game
I will focus on the MVP at first and after that, i will move on to refining the game.
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In this 45m, I started the pygame project – Added the screen, bg color and then i made a sprite group for the stars. I randomized the star’s position and appended it into the screen. I didn’t use normal list for storing the stars but instead i used the group() function in pygame
The motive of the game is to count the stars – so i need more stars – if that’s the case, i would end up facing a problem – checking the position of each star and mouse click to make it as one count.
I got to figure it out soon..!!