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serwin_dev

@serwin_dev

Joined June 2nd, 2026

  • 7Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
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59m 1s logged

Day 1

I just figured out that i couldn’t commit – when i just create a folder with no files inside it.
I was like fighting against it for 10 mins..!!

Description

Let me be clear with what i am building

I’m building a 5x5x5 led cube with battery built=in.

  • It got 125 leds(Blue color) arranged in 5x5x5 – I’m gonna design two types of PCB one for base and another for layers
  • It got battery built-in, so it can be brought anywhere
  • It will have case for the bottom and i’m thinking for a case on top too.
  • The code can also be easilt uploaded using USB in the bottom case

Todo

  • Search for components and prepare BOM
  • Import components into the Schematic diagram

Devlog

Let’s get started..!!

I’m searching through online for components.

Finally, i found source for Blue led It is diffused because it emits light all around and making it visible from any POV.

I also found a instructable tutorial – link

It’s actually getting one hour already – I’m gonna get my lunch…!!


Work done

  • Found led and also a gold tutorial (Hehehe, i would refer it to finish this project)
  • Learned a lot about leds (Diffused, clear – 5mm, 3mm and more..)
  • Also, i got some idea about shift registers and why we use that here.

Day 1

I just figured out that i couldn’t commit – when i just create a folder with no files inside it.
I was like fighting against it for 10 mins..!!

Description

Let me be clear with what i am building

I’m building a 5x5x5 led cube with battery built=in.

  • It got 125 leds(Blue color) arranged in 5x5x5 – I’m gonna design two types of PCB one for base and another for layers
  • It got battery built-in, so it can be brought anywhere
  • It will have case for the bottom and i’m thinking for a case on top too.
  • The code can also be easilt uploaded using USB in the bottom case

Todo

  • Search for components and prepare BOM
  • Import components into the Schematic diagram

Devlog

Let’s get started..!!

I’m searching through online for components.

Finally, i found source for Blue led It is diffused because it emits light all around and making it visible from any POV.

I also found a instructable tutorial – link

It’s actually getting one hour already – I’m gonna get my lunch…!!


Work done

  • Found led and also a gold tutorial (Hehehe, i would refer it to finish this project)
  • Learned a lot about leds (Diffused, clear – 5mm, 3mm and more..)
  • Also, i got some idea about shift registers and why we use that here.

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56m 5s logged

In this 1 hour,

I worked through the Jam and made some basic windows and top bar

I almost followed the whole Jam to get some rough idea..!! After this, i would get into the my own customization and also add some more windows.

Stay tuned for more updates – this webOS will focus only on me – personal portfolio.

In this 1 hour,

I worked through the Jam and made some basic windows and top bar

I almost followed the whole Jam to get some rough idea..!! After this, i would get into the my own customization and also add some more windows.

Stay tuned for more updates – this webOS will focus only on me – personal portfolio.

Replying to @serwin_dev

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2
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33m 59s logged

Devlog #4

I haven’t made much progress today – but i made huge changes..!!

I made a json file to store the upgrades and integrated it with the game.

I will soon add other upgrades here in json and as well as in the game.

The game is kinda working rn..!! Let’s see!!!!

Devlog #4

I haven’t made much progress today – but i made huge changes..!!

I made a json file to store the upgrades and integrated it with the game.

I will soon add other upgrades here in json and as well as in the game.

The game is kinda working rn..!! Let’s see!!!!

Replying to @serwin_dev

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36
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1h 3m 22s logged

So, Today

I just completely changed the idea of the game – making this game as a tycoon

Like, we have to click to count the stars and using the count as currency we can upgrade the count speed as well as hire auto-counters..!!

I quickly setted up the click counter with time-interval and also, upgrades that reduces the time-interval between each click.

This doesn’t took me a long – but before that, i invested a lot in previous game idea and quickly changing everything kinda took long

So, Today

I just completely changed the idea of the game – making this game as a tycoon

Like, we have to click to count the stars and using the count as currency we can upgrade the count speed as well as hire auto-counters..!!

I quickly setted up the click counter with time-interval and also, upgrades that reduces the time-interval between each click.

This doesn’t took me a long – but before that, i invested a lot in previous game idea and quickly changing everything kinda took long

Replying to @serwin_dev

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40m 35s logged

Devlog #3

Today, i added some upgrades to this game like,

  • Increasing the click radius
  • Drag and count ability

Still, i didn’t polish the game cuz, i am focusing on adding the basic game logic and after that, at final, i would polish the game

Basically, this game is about counting stars – you got to click on them and count (They would disappear once clicked – Maybe i would change that) but the stars might randomly appear too..!! It’s really hard to click on each stars by our own – therefore, there’s upgrade to increase the radius on which the stars can be counted..!!
Also, i planned a drag and count ability – when activated we can drag as long as given time and count those stars.

Devlog #3

Today, i added some upgrades to this game like,

  • Increasing the click radius
  • Drag and count ability

Still, i didn’t polish the game cuz, i am focusing on adding the basic game logic and after that, at final, i would polish the game

Basically, this game is about counting stars – you got to click on them and count (They would disappear once clicked – Maybe i would change that) but the stars might randomly appear too..!! It’s really hard to click on each stars by our own – therefore, there’s upgrade to increase the radius on which the stars can be counted..!!
Also, i planned a drag and count ability – when activated we can drag as long as given time and count those stars.

Replying to @serwin_dev

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28
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32m 54s logged

Devlog #2

In this 32m, I focused on implementing spawning of Stars and disappearing when clicked with Mouse..!!

I also made the Count to be updated

This looks kinda messy but i will polish it soon!

Todo:

  • Add Upgrades mechanism (Prototype)
  • Frame the story for the game

I will focus on the MVP at first and after that, i will move on to refining the game.

Devlog #2

In this 32m, I focused on implementing spawning of Stars and disappearing when clicked with Mouse..!!

I also made the Count to be updated

This looks kinda messy but i will polish it soon!

Todo:

  • Add Upgrades mechanism (Prototype)
  • Frame the story for the game

I will focus on the MVP at first and after that, i will move on to refining the game.

Replying to @serwin_dev

0
18
Open comments for this post

48m 53s logged

In this 45m, I started the pygame project – Added the screen, bg color and then i made a sprite group for the stars. I randomized the star’s position and appended it into the screen. I didn’t use normal list for storing the stars but instead i used the group() function in pygame

The motive of the game is to count the stars – so i need more stars – if that’s the case, i would end up facing a problem – checking the position of each star and mouse click to make it as one count.

I got to figure it out soon..!!

In this 45m, I started the pygame project – Added the screen, bg color and then i made a sprite group for the stars. I randomized the star’s position and appended it into the screen. I didn’t use normal list for storing the stars but instead i used the group() function in pygame

The motive of the game is to count the stars – so i need more stars – if that’s the case, i would end up facing a problem – checking the position of each star and mouse click to make it as one count.

I got to figure it out soon..!!

Replying to @serwin_dev

0
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