Made some models for weapons (cant focus on the design cuz im not a designer + there isnt a hackatime for blender), next thing is wall run
Made some models for weapons (cant focus on the design cuz im not a designer + there isnt a hackatime for blender), next thing is wall run
Started working on the game! Made graybox where i will be making a complete character movement and weapon logic
Made the app 800600 so raylib doesnt read the wrong input (if i put 19201080 windows will automatically go into fullscreen mode which sucks for development user input)
ALSO MAKE SURE TO PUT YOUR DISPLAY TO 100%
New final post, just made the release version and deleted some debug code
Proud to say that this project is over. It took me a bit more than expected, probably bc i was sick and because i hardcoded some things. Probably gonna finish this project in the future (add the option for choosing how many mines/fields you want). In this “update” i added a high score tracker, main menu and the retry button now works.
Added a time tracker, bombs placed and retry button (which is exit button for now cuz i wasnt thinking about retry logic before and its kinda hard), also could add best score and main menu later
I added a smart function so i can easily check on which field i clicked, now you can reveal the fields if u click on an empty one. Now my game is about 70% finished, now i need to add flags, game over and score (prob gonna make my own little db, so you can track your high score n stuff like that) and maybe even add a main menu.
Made the UI work
Made two programs communicate with eachother, now i need to make the client side (GUI in raylib)