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mismih

@mismih

Joined June 1st, 2026

  • 9Devlogs
  • 3Projects
  • 1Ships
  • 15Votes
Gamedev /Embedded / computer science researcher @ IS Petnica
Phillipians 4:13
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1h 58m 14s logged

Made some models for weapons (cant focus on the design cuz im not a designer + there isnt a hackatime for blender), next thing is wall run

Made some models for weapons (cant focus on the design cuz im not a designer + there isnt a hackatime for blender), next thing is wall run

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1h 18m 22s logged

Started working on the game! Made graybox where i will be making a complete character movement and weapon logic

Started working on the game! Made graybox where i will be making a complete character movement and weapon logic

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1h 32m 37s logged

Made the app 800600 so raylib doesnt read the wrong input (if i put 19201080 windows will automatically go into fullscreen mode which sucks for development user input)
ALSO MAKE SURE TO PUT YOUR DISPLAY TO 100%

Made the app 800600 so raylib doesnt read the wrong input (if i put 19201080 windows will automatically go into fullscreen mode which sucks for development user input)
ALSO MAKE SURE TO PUT YOUR DISPLAY TO 100%

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4
Ship

I have to write a devlog again?
Anyways, so it feels nice working on a project that isnt hard, kinda relaxing. Didnt want to do anything more complex that this so i could warm up before a big project, which is an undertale inspired game (probably, unless i get a raspberry 4 for my remote server app). Also i learned something new about interprocess communications.

  • 7 devlogs
  • 7h
Try project → See source code →
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1h 25m 24s logged

Proud to say that this project is over. It took me a bit more than expected, probably bc i was sick and because i hardcoded some things. Probably gonna finish this project in the future (add the option for choosing how many mines/fields you want). In this “update” i added a high score tracker, main menu and the retry button now works.

Proud to say that this project is over. It took me a bit more than expected, probably bc i was sick and because i hardcoded some things. Probably gonna finish this project in the future (add the option for choosing how many mines/fields you want). In this “update” i added a high score tracker, main menu and the retry button now works.

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1h 31m 23s logged

Added a time tracker, bombs placed and retry button (which is exit button for now cuz i wasnt thinking about retry logic before and its kinda hard), also could add best score and main menu later

Added a time tracker, bombs placed and retry button (which is exit button for now cuz i wasnt thinking about retry logic before and its kinda hard), also could add best score and main menu later

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59m 53s logged

I added a smart function so i can easily check on which field i clicked, now you can reveal the fields if u click on an empty one. Now my game is about 70% finished, now i need to add flags, game over and score (prob gonna make my own little db, so you can track your high score n stuff like that) and maybe even add a main menu.

I added a smart function so i can easily check on which field i clicked, now you can reveal the fields if u click on an empty one. Now my game is about 70% finished, now i need to add flags, game over and score (prob gonna make my own little db, so you can track your high score n stuff like that) and maybe even add a main menu.

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56m 58s logged

Made two programs communicate with eachother, now i need to make the client side (GUI in raylib)

Made two programs communicate with eachother, now i need to make the client side (GUI in raylib)

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