Overstory
- 3 Devlogs
- 7 Total hours
After careful consideration, ive came to conclusion that its infinitely times better to write ur own functions (or even a simple game engine) for ur game if ur building in raylib 💔. But ive got too far for something like that (i didnt but ion wanna do it smh), so maybe that will be my next project - to make undertale-like game engine (not really a game engine, it would be like raylib but with alot more functions, collision n stuff like that)… Anyway, for this 1h and 40min ive built a foundation for my battle mode, which i will start making later today, and this picture is a ingame photo btw. Basically you are a little guy who wants to hack someone and ur fellow skid fill try to hack you instead.
Cleaned up my code again, made my own timer which looks like this:
Wait(5 seconds, first timer)
Textbox(print Nth dialogue)
Also learned how to use the extern and static (which made me alot of trouble) because when i first started this project (this winter for Flavortown) i knew nothing about c. Also learned that its better but alot harder to make ur own functions.
Also started working on my own collision detection functions (i mean i did but only for a player/rectangle case) cuz the raylib ones are ass… Which is what i love about raylib (idk why, kinda have a love-hate relationship with it)
Next thing that im gonna work on (today prob, i js need some rest) is the main menu and the animation at the start, and the first battle with a skid (i might have to open photoshop for that 💔 )
Made the function for drawing text. It was kinda hard cuz u need to load the text, divide it so it doesnt go over the textbox and i needed to optimize it doesnt call itself 60 times a second. Also fixed some small things like room collision and fullscreen, and i cleaned up the code cuz it was kinda messy, didnt want the main file to be long and also started prepairing it for the next scene (fight)