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alyah

@alyah

Joined June 1st, 2026

  • 17Devlogs
  • 6Projects
  • 5Ships
  • 33Votes
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19m 25s logged

apparently ships require a web-access link, so I’ve FINALLY made the game available on the web. it is deployed through render (my first time using it and it’s on a free plan so I’m not sure how well it will work).
to those rating my project: please ignore the info on my ship about releases and use the following link insetad! if it doesn’t work uhh… that’s not supposed to happen…
https://rhythm-crossing.onrender.com/

also ignore the laginess at the start of the gameplay in my attached video, the screen recorder was bugging it out but it returns back to the actual resolution in a few seconds!

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I made Rhythm Crossing, an adaptation of the VR and XBox game Beat Sabers. It currently only runs locally, so check out the latest release at https://github.com/lyri3aly/rhythm-crossing/releases/tag/v.1. It runs by connecting a phone (as the console) to a laptop and utilizing its IMU sensors.
This was my first time working with concepts such as using the browser’s DeviceMotionEvent / DeviceOrientationEvent APIs, so everything was very new to me. After a lot trial and error and prayers, the game finally works properly without any (known) bugs and I’m very proud of how it turned out!

  • 1 devlog
  • 7h
Try project → See source code →
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6h 36m 11s logged

for some reason, I recall devlogging things by nothing is showing? guys I might just be schizo…

anyway, I made rhythm crossing! this was a project I made with my friends, personally spening 6 hours on! it’s meant to be a replication of beat saber, the vr game where you slice blocks coming towards you in time to the beat.
the ui is inspired by animal crossing :)

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I made a custom new tab page using NASA’s API, my first time working with APIs of any sort! :)
The stylized site features NASA’s photo (or video!) of the day, its title, and description. Under it is the Google search bar!

You can access the preview at: https://lyri3aly.github.io/universe-today/. Or download the files here: https://github.com/lyri3aly/universe-today/releases/tag/v1, on Google Chrome, go to chrome://extensions/, turn on developer mode, select Load unpacked, and choose the dist folder from the downloaded files.

Try project → See source code →
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31m 32s logged

decided to cut this project short and finish without reaching some of my original goals as there are a few others I’m hoping to start on!
final devlog for a while: fixed some formatting and made the google search bar functionable. + updated README with new plans.

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1h 2m 50s logged

officially a new tab page! I added manifest.json to override existing google new tab code and added a nice search bar. I also updated the README and added a future plan.

next up is making it look better and more functionable.

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1h 29m 22s logged

completed the guide for Give Your Website a Pulse!
here’s how the website is looking now. i’m going to sketch out a design soon and implement it a rough draft of it for the first ship to complete the mission.

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I made “alyah’s cafe”, my own website/digital portfolio with a cafe-themed aspect and creatives that I thought embodied who I was.

this was my first ever website, and I used building it as a learning opportunity to use human made open source documentation and strive away from AI and vibecoding.

I came across numerous bugs and issues throughout the 16 hours I’ve spent so far, but each has also taught me more and more about the basics of web design (learn from ur mistakes!). for something I started when I barely knew anything, i’ve come so far. I hope to continue developing more sections, adding more interactive details (aquarium coming soon!) and using more advanced javascript.

  • 3 devlogs
  • 8h
  • 6.73x multiplier
  • 54 Stardust
Try project → See source code →
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2h 50m 42s logged

final devlog of v2 before my first official ship :)

i added a few new features and “easter eggs”! the stars around the page are draggable and you can place them anywhere like stickers.
the “welcome to alyah’s cafe” text shows a typing animating when you first enter the website. i’ve also customized the scrollbar and cursors.

also a few major bugfixes:

  • navbar section detection was not working at all and taking you to random places
  • mobile display! everything has been formated @media so those on phones can see all content properly formatted as well
  • theres more trust i forgot tho

superr proud of how this is coming along as I started this with zero webdev experience and wow we’ve come a long way. no vibecoding as well so everything is HUMAN.

everything is accessible at https://alyahli.ca (yay got a domain!) :D

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2h 41m 55s logged

woah it’s been a while! i’ve been working on the formatting of my projects section, as I wanted the cards to be flexible in positioning and be able to stack on top of each other or fit in a row depending on the screen size.

nearly everything is now exactly the same as I envisioned in figma, except for three images of stars and mobile viewing. after completing this in my next devlog, alyah’s cafe v2 will be completed!

stay tuned for updates in the very near future, as I will be working on a public aquarium feature where everyone can draw and add a fish :)
and as always, please add a comment if you encounter any bugs!

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2h 30m 33s logged

added more figma elements! my somewhat outdated receiptify and some stars are now on the website. aaanddd live section detection highlighted on the navbar.
as usual, the page is accesible at: https://lyri3aly.github.io/alyahs-cafe/ if you want to check it out!
however, I did order the 11$ domain grant so after that finishes pending I will change the link
if there are any bugs or incompatibilities on screen sizes- many, at the moment, please let me know!
(p.s. new vsc update looks great)

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i’m really proud of how this first draft came out. really excited for people to actually be able to use and view my website from an actual link!
i have many more ideas for the future, outside of just finishing the design and adding more content. i’ve learned a lot about html and css from coding this current version, so i’m hoping to expand on that using my creative skills but also use more javascript.
follow along :)

Try project → See source code →
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2h 10m 31s logged

phase and draft 1 of my website complete! instead of copying everything I designed on figma all at once, I’ve decided to take it step by step.
after a long vacation, i’m finally back and i’ve written all the content using html. i’m hoping to ship this version first so that I actually have a usable website.

designs and other content will come soon!
access my v1 website here: https://lyri3aly.github.io/alyahs-cafe/

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51m logged

just spent an hour or two (lapse glitched and isn’t showing the other 1h 30min) on Figma for my new official design of version 1 of my own personal website! and things are looking good!
I like this design more than my previous one and i’m so excited to recreate this with code soon :)

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4h 5m 12s logged

i’ve been experimenting more with images, banners, and navigation bars before deciding that I do not like the theme I had going on. i’ve switched to a different colour palette and stripped down my website! not happy about restarting everything but I’m hoping new design will resonate and look much better.

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38m 17s logged

for the person reviewing my ship: pygbag and anything else literally isn’t running for some reason and I am unable to push my pygame file to the web, so it’s just going to be the github .py file

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I made a racing game in Pygame from scratch by myself of a car driving simulator through three different mountain season regions.

This project took way longer than it should’ve but I’ve learned so much about functions, math, and debugging.

  • 3 devlogs
  • 10h
  • 3.35x multiplier
  • 35 Stardust
Try project → See source code →
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2h 44m 35s logged

Final tasks!

  • timer is now completed (stopwatch of time it takes for the user to drive to the summit)
  • car designs. car can now be blue, yellow, or white
  • commented everything
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2h 32m logged

race the summit now officially has boundaries and collision detection! this project has taken way longer than it should.. but i’m happy i’m almost finished.

here are the key takeways from this edition:

  • the car can’t go pass the road now! it must stay inside or it will rebound and occasionally get “stuck in a ditch”
  • camera tracking works perfectly- no more car disappearing off the screen
  • win screen and help screen
  • reset button (“R”)
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