i’m creating a website for a npo: STEM Support! started the gsap animation and it’s taken so long but, as simple as it is, i’ve learned quite a lot from it!
finally deployed via nest! this took so long and I had to apply to both nest and dino.icu, but it finally works at: https://rhythm-crossing.dino.icu.
update: SOOO STARDANCE HATES ME AND RENDER ISN’T ALLOWED EITHER. WILL BE MOVING TO HACK CLUB NEST..
apparently ships require a web-access link, so I’ve FINALLY made the game available on the web. it is deployed through render (my first time using it and it’s on a free plan so I’m not sure how well it will work).
to those rating my project: please ignore the info on my ship about releases and use the following link insetad! if it doesn’t work uhh… that’s not supposed to happen…
https://rhythm-crossing.onrender.com/
also ignore the laginess at the start of the gameplay in my attached video, the screen recorder was bugging it out but it returns back to the actual resolution in a few seconds!
for some reason, I recall devlogging things by nothing is showing? guys I might just be schizo…
anyway, I made rhythm crossing! this was a project I made with my friends, personally spening 6 hours on! it’s meant to be a replication of beat saber, the vr game where you slice blocks coming towards you in time to the beat.
the ui is inspired by animal crossing :)
decided to cut this project short and finish without reaching some of my original goals as there are a few others I’m hoping to start on!
final devlog for a while: fixed some formatting and made the google search bar functionable. + updated README with new plans.
officially a new tab page! I added manifest.json to override existing google new tab code and added a nice search bar. I also updated the README and added a future plan.
next up is making it look better and more functionable.
completed the guide for Give Your Website a Pulse!
here’s how the website is looking now. i’m going to sketch out a design soon and implement it a rough draft of it for the first ship to complete the mission.
final devlog of v2 before my first official ship :)
i added a few new features and “easter eggs”! the stars around the page are draggable and you can place them anywhere like stickers.
the “welcome to alyah’s cafe” text shows a typing animating when you first enter the website. i’ve also customized the scrollbar and cursors.
also a few major bugfixes:
superr proud of how this is coming along as I started this with zero webdev experience and wow we’ve come a long way. no vibecoding as well so everything is HUMAN.
everything is accessible at https://alyahli.ca (yay got a domain!) :D
woah it’s been a while! i’ve been working on the formatting of my projects section, as I wanted the cards to be flexible in positioning and be able to stack on top of each other or fit in a row depending on the screen size.
nearly everything is now exactly the same as I envisioned in figma, except for three images of stars and mobile viewing. after completing this in my next devlog, alyah’s cafe v2 will be completed!
stay tuned for updates in the very near future, as I will be working on a public aquarium feature where everyone can draw and add a fish :)
and as always, please add a comment if you encounter any bugs!
added more figma elements! my somewhat outdated receiptify and some stars are now on the website. aaanddd live section detection highlighted on the navbar.
as usual, the page is accesible at: https://lyri3aly.github.io/alyahs-cafe/ if you want to check it out!
however, I did order the 11$ domain grant so after that finishes pending I will change the link
if there are any bugs or incompatibilities on screen sizes- many, at the moment, please let me know!
(p.s. new vsc update looks great)
phase and draft 1 of my website complete! instead of copying everything I designed on figma all at once, I’ve decided to take it step by step.
after a long vacation, i’m finally back and i’ve written all the content using html. i’m hoping to ship this version first so that I actually have a usable website.
designs and other content will come soon!
access my v1 website here: https://lyri3aly.github.io/alyahs-cafe/
just spent an hour or two (lapse glitched and isn’t showing the other 1h 30min) on Figma for my new official design of version 1 of my own personal website! and things are looking good!
I like this design more than my previous one and i’m so excited to recreate this with code soon :)
i’ve been experimenting more with images, banners, and navigation bars before deciding that I do not like the theme I had going on. i’ve switched to a different colour palette and stripped down my website! not happy about restarting everything but I’m hoping new design will resonate and look much better.
finally got the pygbag folders working! race to the summit has a working github page now. playable here: https://lyri3aly.github.io/race-to-the-summit/
for the person reviewing my ship: pygbag and anything else literally isn’t running for some reason and I am unable to push my pygame file to the web, so it’s just going to be the github .py file