rhythm crossing
- 2 Devlogs
- 7 Total hours
interactive rhythm game connecting your phone to your laptop using built in imu sensors
interactive rhythm game connecting your phone to your laptop using built in imu sensors
update: SOOO STARDANCE HATES ME AND RENDER ISN’T ALLOWED EITHER.
apparently ships require a web-access link, so I’ve FINALLY made the game available on the web. it is deployed through render (my first time using it and it’s on a free plan so I’m not sure how well it will work).
to those rating my project: please ignore the info on my ship about releases and use the following link insetad! if it doesn’t work uhh… that’s not supposed to happen…
https://rhythm-crossing.onrender.com/
also ignore the laginess at the start of the gameplay in my attached video, the screen recorder was bugging it out but it returns back to the actual resolution in a few seconds!
for some reason, I recall devlogging things by nothing is showing? guys I might just be schizo…
anyway, I made rhythm crossing! this was a project I made with my friends, personally spening 6 hours on! it’s meant to be a replication of beat saber, the vr game where you slice blocks coming towards you in time to the beat.
the ui is inspired by animal crossing :)