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rhythm crossing

  • 2 Devlogs
  • 7 Total hours

interactive rhythm game connecting your phone to your laptop using built in imu sensors

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19m 25s logged

update: SOOO STARDANCE HATES ME AND RENDER ISN’T ALLOWED EITHER.

apparently ships require a web-access link, so I’ve FINALLY made the game available on the web. it is deployed through render (my first time using it and it’s on a free plan so I’m not sure how well it will work).
to those rating my project: please ignore the info on my ship about releases and use the following link insetad! if it doesn’t work uhh… that’s not supposed to happen…
https://rhythm-crossing.onrender.com/

also ignore the laginess at the start of the gameplay in my attached video, the screen recorder was bugging it out but it returns back to the actual resolution in a few seconds!

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Ship #1 Changes requested

I made Rhythm Crossing, an adaptation of the VR and XBox game Beat Sabers. It currently only runs locally, so check out the latest release at https://github.com/lyri3aly/rhythm-crossing/releases/tag/v.1. It runs by connecting a phone (as the console) to a laptop and utilizing its IMU sensors.
This was my first time working with concepts such as using the browser’s DeviceMotionEvent / DeviceOrientationEvent APIs, so everything was very new to me. After a lot trial and error and prayers, the game finally works properly without any (known) bugs and I’m very proud of how it turned out!

  • 1 devlog
  • 7h
Try project → See source code →
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6h 36m 11s logged

for some reason, I recall devlogging things by nothing is showing? guys I might just be schizo…

anyway, I made rhythm crossing! this was a project I made with my friends, personally spening 6 hours on! it’s meant to be a replication of beat saber, the vr game where you slice blocks coming towards you in time to the beat.
the ui is inspired by animal crossing :)

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