I added a lot of details and heat insert holes :D
I added a lot of details and heat insert holes :D
trying to add ai caps
Started working on my new project… The Gray Thief!!!
The idea is a grayscale stealth game where you play as a thief that steals light from the world. The more light you steal, the brighter you get, which also makes you easier for guards to see. 
So far I’ve:
Right now I’m working on making the sucker actually interact with walls instead of just going straight through them.
Still a LOT to do, but im happy with it so far, it feels like something i can make 
made a basic case :)
i routed the pcb :)
Today I worked on the planning and schematic for sudo wakeup :)
The idea is a digital alarm clock where, when the alarm goes off, you have to find a bug in some code to turn it off.
I had to improvise to fit all 9 buttons since I only have 6 pins for them, so I’m using a 3x3 button matrix with diodes.
I also figured out the TFT connections and started laying everything out in KiCad.
The buttons will be 3 on top, 3 on the left, and 3 on the right :)
today i finished up the css for bid battle :)
and that’s it for bid battle! :)
today i added ai to bid battle :)
next devlog i’ll work on improving the css and making everything look better :)
I worked on the AI pronunciation system for Anukrama!
If u wanna help me record data for the model, pls DM me (@aashvik)!
ok so i started working on my new game called Bid Battle
the idea is pretty simple:
the game gives you a theme like “build your own supercar” and then you bid on different items that fit the theme.
every item starts at $1 and you type in how much you want to bid.
i wanted the AI to NOT judge the builds. it’s only going to run locally in the browser and generate the theme + items.
right now i finished the html + css and ill make the js next
hi again! i finished up the rest of the menu stuff for Online Games.
this time i worked on the create game, join game, how to play, and back buttons. i made the create game button open the actual Dobble game scene and added the room code display at the top.
i also made a separate join game menu where you can enter a room code. the menu fades in when you open it and fades back out when you press the back button. i made the transitions work both ways so switching between the menus feels the same.
i also cleaned up the button scripts so the animations and transitions are consistent between the different menus.
next i’m gonna start working on the actual Dobble game screen and then figure out how the room codes will work.
This is the last devlog for IndoWare.
Today I:
IndoWare is finished and playable now.
Play it here: https://jayflixy.itch.io/indoware
Today I worked on the browser version of Anukrama.
i added:
game.html
meta, verses, and audio foldersi also updated the landing page with a Try Browser Demo button.
i added a short explanation of what the Bhagavad Gita is, including a comparison to the Bible to help people unfamiliar with Hinduism understand it.
i might need to fix the landing page css because the buttons look a bit squished
also, i learned how to type in markdown recently so tell me if u have any advice! :)
hi again! we’re getting pretty close to finishing the menu!
this time i worked on the spot it card and the game menu. i made it so the menu doesn’t show automatically and instead fades in when the spot it card is clicked.
i also styled the menu with colorful buttons and made the close button a little more playful. the x smoothly changes color when hovered and shrinks and bounces back when clicked. the menu also fades out when the x is released.
so basically the menu is pretty much done now. i still need to finish styling the other buttons and then i’ll move on to the next part of the game.
hi again! i finally started working on my new project Online Games!!
the idea is basically to make a bunch of simple multiplayer games that you can play with friends/family online while also being able to video call them. the first game im making is gonna be Spot It / Dobble.
so i started with the main menu because i wanted it to actually look like a real mobile app instead of just a bunch of buttons.
i made a scrolling game library with a navbar at the top and 2 game cards per row. the navbar also scrolls with the games because i thought that looked better.
i also started making the Spot It card. it has rounded corners, an image, and the game title. im using containers for basically everything so it stays centered and works on different phone sizes.
godot’s UI system was kinda annoying at first because stuff would look perfectly centered in the editor and then move when i actually ran the game. eventually i figured out that some of the container sizing was wrong.
next im gonna make it so clicking a game opens a little menu with the game info and create game / join game buttons.
after that we can finally start working on the actual multiplayer and video chat stuff.
hey! welcome back!
i’ve been working on one of the biggest features so far: accounts.
i finally got Firebase Authentication working!
you can now:
once you log in, your name and profile picture are loaded throughout the site!
getting this working took a bit longer than i expected because i had to figure out how how firebase works (never used it before). after a lot of testing, it’s finally working reliably.
i also spent some time reorganizing the project.
instead of putting everything into one giant HTML file, i split different parts of the project into their own pages. it’s already much easier to work on, and adding new features is a lot simpler now.
i fixed a bunch of little issues while working on authentication:
the next feature i’m building is game challenges by username.
instead of sharing a PeerJS room ID, you’ll be able to search for another player’s username and send them a game challenge directly. if they accept, the game will automatically connect both players together.
i think this is the next needed update!
thanks for reading, and as always, let me know if you have any ideas or suggestions!