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9h 23m 25s logged

The Gray Thief Devlog

Started working on my new project… The Gray Thief!!!

The idea is a grayscale stealth game where you play as a thief that steals light from the world. The more light you steal, the brighter you get, which also makes you easier for guards to see. :happy:

So far I’ve:

  • Made the Godot project
  • Added basic WASD movement
  • Added walls and collisions
  • Made the player have a light value
  • Made the player visually get brighter/darker
  • Made walls store light
  • Added light transfer between the player and walls
  • Added a bounce effect when hitting walls
  • Added particles when hitting walls
  • Made the particles match the player’s brightness
  • Drew and added the sucker/vacuum
  • Made the sucker follow and rotate toward the mouse
  • Made the sucker change brightness with the player
  • Fixed some blurry pixel art issues
  • Rounded the player slightly without using a shader

Right now I’m working on making the sucker actually interact with walls instead of just going straight through them.

Still a LOT to do, but im happy with it so far, it feels like something i can make :drunk-orphy:

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