The Gray Thief Devlog
Started working on my new project… The Gray Thief!!!
The idea is a grayscale stealth game where you play as a thief that steals light from the world. The more light you steal, the brighter you get, which also makes you easier for guards to see. 
So far I’ve:
- Made the Godot project
- Added basic WASD movement
- Added walls and collisions
- Made the player have a light value
- Made the player visually get brighter/darker
- Made walls store light
- Added light transfer between the player and walls
- Added a bounce effect when hitting walls
- Added particles when hitting walls
- Made the particles match the player’s brightness
- Drew and added the sucker/vacuum
- Made the sucker follow and rotate toward the mouse
- Made the sucker change brightness with the player
- Fixed some blurry pixel art issues
- Rounded the player slightly without using a shader
Right now I’m working on making the sucker actually interact with walls instead of just going straight through them.
Still a LOT to do, but im happy with it so far, it feels like something i can make 