Online Games
- 4 Devlogs
- 7 Total hours
A online game
A online game
hi again! i finished up the rest of the menu stuff for Online Games.
this time i worked on the create game, join game, how to play, and back buttons. i made the create game button open the actual Dobble game scene and added the room code display at the top.
i also made a separate join game menu where you can enter a room code. the menu fades in when you open it and fades back out when you press the back button. i made the transitions work both ways so switching between the menus feels the same.
i also cleaned up the button scripts so the animations and transitions are consistent between the different menus.
next i’m gonna start working on the actual Dobble game screen and then figure out how the room codes will work.
hi again! we’re getting pretty close to finishing the menu!
this time i worked on the spot it card and the game menu. i made it so the menu doesn’t show automatically and instead fades in when the spot it card is clicked.
i also styled the menu with colorful buttons and made the close button a little more playful. the x smoothly changes color when hovered and shrinks and bounces back when clicked. the menu also fades out when the x is released.
so basically the menu is pretty much done now. i still need to finish styling the other buttons and then i’ll move on to the next part of the game.
hi again! i finally started working on my new project Online Games!!
the idea is basically to make a bunch of simple multiplayer games that you can play with friends/family online while also being able to video call them. the first game im making is gonna be Spot It / Dobble.
so i started with the main menu because i wanted it to actually look like a real mobile app instead of just a bunch of buttons.
i made a scrolling game library with a navbar at the top and 2 game cards per row. the navbar also scrolls with the games because i thought that looked better.
i also started making the Spot It card. it has rounded corners, an image, and the game title. im using containers for basically everything so it stays centered and works on different phone sizes.
godot’s UI system was kinda annoying at first because stuff would look perfectly centered in the editor and then move when i actually ran the game. eventually i figured out that some of the container sizing was wrong.
next im gonna make it so clicking a game opens a little menu with the game info and create game / join game buttons.
after that we can finally start working on the actual multiplayer and video chat stuff.