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graceyd

@graceyd

Joined June 2nd, 2026

  • 13Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
Making cat games with @Jewelia and @kimeowsu :D
Boba Cats! / Boba Cats!
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4h 23m 41s logged

You can go backwards now… (:blobcat_yippee: !) [Game update]

  • I added stuff like this conveniently left behind ladder so you can actually go back to the previous rooms after finishing the seabunny miniboss :thumbs-up:
  • I finished the last cutscene in the area! :goose-honk-spin:
  • @kimeowsu helped add some more decorative vines in some of the areas :pusheen-in-plants-transparent:
  • I made collectable coins! :coin-mario: :coin-mario: :coin-mario: You can’t see your number of coins collected yet so you’re just gonna have to trust me they’re getting collected
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1h 48m 49s logged

collapsibles are pretty cool

I began making my personal site! I used a tutorial to help make collapsible tabs for each section! 🆒
I also chose some colors for the website, but I changed it like 5 times and I might change it again. It’s not much right now, but I’m definitely spending more time to make it prettier in the future! ✨
This is my first time using HTML and CSS, which is pretty exciting!:stardance_star_purple: :stardance_star:

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6h 35m 20s logged

Game Update #I didn’t count!

  • I finished my secret room! (but you don’t get to see it here because it’s secret… 😼)
  • Coded the plant shop with @Jewelia!
  • Finally finished the seabunny miniboss with some animation tweaks! :blobcat_yippee:
  • Fixed an issue where pressing enter to finish a dialogue would restart the dialogue, trapping you in an infinite loop… 😵‍💫
  • Added the title screen + opening (created by @kimeowsu!)
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Reposted by @graceyd

8h 11m 19s logged

As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesn’t sell you plants). I’ve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). I’ve also had fun creating the UI for a multiple file save system and inventory! That’s it for now!! (If we’re not counting some stuff that would be better for you to experience when you actually play the game 😉😉)

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Reposted by @graceyd

4h 18m 13s logged

We’ve been wrapping this game’s first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aanddd….we might be getting a soundtrack from a special someone 😉

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8h 56m 51s logged

Almost done with the seabunny miniboss!! :miku: :explode: :explode: :explode:

but then I realized I had to fix the camera movement to stay still during the miniboss (actually @Jewelia ended up doing that because I couldn’t figure it out :hornet-why: ), edit all of the seabunny animations because switching animations caused the seabunny to start floating :rocket_animated: , make the exit of the room higher so that the player can’t escape without actually finishing the miniboss :cat-jail: , make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh

But that didn’t take too long… So yeah we’re almost done with the seabunny miniboss! :blobcat_yippee: :explode: :explode: :explode:

Anyway, I also added another short cutscene at the beginning of the game, began working on my secret room :neocat_peek: , and finally organized all of the game files into folders!

(I also renamed my project folder… which created a new project in Hackatime… but I didn’t realize and thought I lost my hours and made it so that I could never get hours on Stardance ever again… but actually I just had to add the new Hackatime project to Stardance and I was just stupid and everything’s fine :thumbs-up: )

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7h 24m 37s logged

We’re continuing to tweak things and add the final additions to our game! :cat-woah: Including:

  • A room full of vines 🪴
  • A plant shop 🌷
  • A geyser shortcut that shoots the player up! 🌊
  • A gate that opens when you click on it 🖱️
    And more! :cheer-cat:
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Reposted by @graceyd

11h 1m 10s logged

We’ve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu ’s amazing art and creativity and @graceyd ’s awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!

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8h 3m 56s logged

I keep forgetting to post devlogs… :hornet-why:

  • We’ve been continuing to add more rooms, such as this long coral room. (Unfortunately, the tube coral sprites are a little broken right now and look like they are on the ceiling… :niko-uhh: ) Now there’s only 2 rooms left to add for world 1!! 🎉:blobcat_yippee: 🎉

  • We also worked on finishing up the sea bunny miniboss (still not working right now) and making cutscene animations like this one in the boba room ⬇️. They’re actually so silly and fun to make 😆 so you better watch the video :cat-gun: (if you want to)

As always, @kimeowsu made the art, and @Jewelia added plenty of new updates too! :cat-heart:

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7h 12m 33s logged

Fish minigame ! 🐟 :fish-magic_wand:

We created a minigame where you collect fish within a time limit to get coins! You have to be careful, though, because if you get too close, you can get hit by them. @Jewelia also started making a menu to show the controls and inventory. Additionally, we’re continuing to add new rooms and dialogue scenes! :cat-comfy: :tetowoah: :boba:

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Reposted by @graceyd

5h 50m 6s logged

Dialogue and Story!! We’ve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar boba…but at what cost?

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Reposted by @graceyd

3h 42m 59s logged

We got the underwater city art in by @kimeowsu!! Doesn’t it look amazing? 😍 I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hours… at least it finally works!! 🥳 😅 🐈

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6h 20m 50s logged

:blobcat_yippee: :mikudance: New Rooms !! :godot-cute: :wxs_emu_wonderhoy:

Sorry it’s been a while… @Jewelia, @kimeowsu, and I have been adding a lot of new rooms to the underwater section of the game, like this submarine workshop and this cave room! We also added screen transitions and a way to enter and exit buildings. Now, we are beginning to add in the dialogue! 

The first world of our game may be done very, very soon! (Maybe even soon enough for a free sticker? :niko: ) Until next time! :stardance_star: :stardance_star_purple:

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5h 6m 12s logged

WORDS !! 🗣️

@Jewelia and I started making the dialogue system! The only issue is that the font is blurry. I thought I fixed it… but no… 😔 Maybe it will work better with a more pixelated font. 🤔
Actually I think half of the time I spent was just importing sprites 😅 @kimeowsu has been doing a ton of pixel art! 🔥🔥🔥We also added a big jellyfish! kimeowsu says it’s based on the Sea Nettle :0
Anyway sorry the video is so chaotic 👻😆

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Reposted by @graceyd

4h 14m 8s logged

We’ve moved on to ✨THE BIG BAD BOSS✨ of our underwater level: The SEA BUNNY. @graceyd and I worked on coding the bunny @kimeowsu drew. It can shoot bullets from its fur and launch a mad dash attack you can try to dodge! Who knew bunnies were so dangerous and…huge? 🫠 🧨 🐰

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Reposted by @graceyd

3h 10m 28s logged

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

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3h 34m 43s logged

New Room!! 📦📦📦✨

@kimeowsu brought us some lovely art for this box room! There’s a big jellyfish at the top that hurts you if you go near…
We also added a parallax effect, so the different layers of the background move at different speeds! (It’s most noticeable in the rocks at the top.)



Don’t ask what the bomb does…

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Reposted by @graceyd

2h 6m 51s logged

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

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1h 31m 41s logged

Flashlight system!! ✨
We added darkness and a flashlight system, which will be used in certain rooms of the game!
(and the code for this worked first try?!? OK more like second try but still 🤯)
Right now the flashlight can follow where your mouse pointer is!
Also, @Jewelia did some magic and fixed the camera so it looks great now! 😄

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Reposted by @graceyd

3h 55m 2s logged

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

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