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grassyd

@grassyd

Joined June 2nd, 2026

  • 17Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
Making cat games with @Jewelia and @kimeowsu :D

Boba Cats! / Boba Cats!

You can contact me on the Hack Club Slack - @graceyd !
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1h 18m 42s logged

Hello hello! :tetohi:

Thank you so much for all the support and feedback on our game!! :cat-heart: :cat-heart: :cat-heart: It really means a lot! :hedgehog-love:
And huge thank you Stardance team for the Super Star!!?! 🤯🤯🤯:niko_pancakes: :niko_pancakes: :niko_pancakes: :blahaj-heart: :cat-heart: :emu11: :kirby-love: :frog-heart: :hedgehog-love: I’m so grateful for this program, it’s been awesome :stardance_star_purple: :stardance_star: 💖

Sorry it’s been a while since the last update… 😔 (though if you’ve never seen me before I guess you wouldn’t know lol…) We took quite a break now that we’re all starting school and are busy with other things too :sad-cat-thumbs-up: . However, we still hope to do one more ship with a more complete version of this world of the game!
So what is next?

  • 🎵 Music!! - This is probably the biggest thing we’ve been wanting to add, so music is in the works! We are also thinking of adding more sound effects and improving the sound design overall!
  • 🎮 Gameplay improvements - We are working to tweak some things based on our ideas and the wonderful feedback we gotten! For example, some parts are kind of confusing to navigate at the moment 😅, so we hope to make it more clear!
  • 🌐 Web version? - We’ve been wanting to make the game playable on the web! I’m not sure how possible this is since Godot 4 does not officially support exporting C# projects to web yet… but we’ll see what we can do!
  • 👍 And whatever other miscellaneous additions we decide to add!

Thanks for reading!!

(p.s. I finally put a linux version of the demo on the game’s itch.io page sorry it took so long 😭)

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Ship

Check out @Jewelia’s version of the project here: https://stardance.hackclub.com/projects/1894

Boba Cats! is a 2D adventure platformer game about, well, boba and cats! It was made with @Jewelia and @kimeowsu!

The first world of the game is fully playable! Music and extra touches will be added in the future!

You can play the game on the itch app for Windows, Mac, or Linux, or you can directly download the game for Windows!

(This is a collaborative project! @Jewelia’s project links to the same thing; it’s up to you if you want to rate hers or mine or both)

  • 15 devlogs
  • 91h
  • 19.10x multiplier
  • 1697 Stardust
Try project → See source code →
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Reposted by @grassyd

3h 12m 59s logged

Quick devlog before shipping!! @graceyd and I had our sisters test the game, and we’ve been working on fixing some bugs this past week! File saving should be fixed now, as well as some issues with the miniboss and other minor visual bugs! Hope you enjoy the game! Ship coming right up —>

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12h 35m 7s logged

Playtesting!! :blobby-computer: :kirby-run:

EDIT: the ship is shipping!! It is currently pending review!! It may take a few days to show up because I forgot you have to get it reviewed!! 😅😅😅🆒
_
@kimeowsu spent some time playtesting our game! She’s quite good at finding issues :niko-uhh: 😅
As per usual, the seabunny had a lot of issues >:/
…but they should be fixed now! :cat-gun:
_
Some of the stuff we fixed include:

  • ⛸️ Player doesn’t slide away during a conversation anymore
  • :loading2: Seabunny no longer freezes the game
  • ➡️⬅️ Seabunny no longer occasionally moves backwards
  • :godot-coin: Player is no longer able to collect the same coin over and over again
  • 🖼️ Visual fixes (ex. one of the cats no longer has only half of a helmet)
  • 🌟 And many more miscellaneous tweaks!

I know I said that we would ship earlier… but I think this time we are actually going to ship in the next 24 hours… for real… probably… :blobcat_yippee: 🎉 :yay: :niko_pancakes: 🥳 🎈 :boba-plushie: 🆒 :cat-woah: :explode:

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7h 27m 53s logged

Sound Effects!! 🔊:blobby-accordion: [Game update]

Our game has sound effects now! @kimeowsu actually got sound effects from the website aidn.jp/dotvoice by daniwell! :nyan: :miku:

The sound effects are quite minimal so it sounds quite empty for now… we will have original music eventually from a friend :cat-heart: , but good things take time 😋

I also fixed some bugs (mostly ones I caused myself 😅) and added a quit button :on_off: (as cool as Boba Cats! is, I don’t think anyone wants to play it forever and ever and ever)

As @Jewelia said in her post, we are hoping to ship this week!! World 1 will be completely playable!! 🎉🥳🎊 :wxs_emu_wonderhoy: In the future, we may have another ship just to include the music and any fixes and extra touches :thumbs-up:

Thanks for reading!! :D

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Reposted by @grassyd

11h 27m 44s logged

Today has been a rush to make final touches to our game! We hoped to be able to ship it today, but in favor of more thorough testing, we will probably end up shipping it later this week (hopefully tomorrow or the day after tomorrow or - 🤔 you get the idea right?) I’ve been working on the hidden pearls you can find in-game, as well as name labels to text boxes so it makes it easier for players to remember who is who! As for what the pearls do…I’ve taken a long time to work on that too! But you better come play our game to find out what they actually do 😉 if you can find them in the first place, that is! A couple hours were also spent adding major dialogue changes to one of the major plot points! We’re hoping with the new changes that the story will have more character depth and be more memorable for players! That’s it for now ~

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4h 46m 53s logged

spinny item animation thing! :goose-honk-spin: [Game update]

I made this animation that plays whenever you get an item! :blahaj-spining:
Some other small additions:

  • 🦪 Pearls are new! They will be hidden in a couple places and will be able to be gifted to the townspeople in exchange for stories
  • ✨ Added sparkles to the miniboss arena to better show where to go
  • 🪸 Tube coral now teleport you back to the beginning of the room if you get hit
  • 🗃️ Organized scene files into folders

Since this project has gotten more attention recently, thank you for the support!!!! :cat-heart: @Jewelia and I hope to have a ship ready soon… :blobcat_yippee:

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4h 23m 41s logged

You can go backwards now… (:blobcat_yippee: !) [Game update]

  • I added stuff like this conveniently left behind ladder so you can actually go back to the previous rooms after finishing the seabunny miniboss :thumbs-up:
  • I finished the last cutscene in the area! :goose-honk-spin:
  • @kimeowsu helped add some more decorative vines in some of the areas :pusheen-in-plants-transparent:
  • I made collectable coins! :coin-mario: :coin-mario: :coin-mario: You can’t see your number of coins collected yet so you’re just gonna have to trust me they’re getting collected
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1h 48m 49s logged

collapsibles are pretty cool

I began making my personal site! I used a tutorial to help make collapsible tabs for each section! 🆒
I also chose some colors for the website, but I changed it like 5 times and I might change it again. It’s not much right now, but I’m definitely spending more time to make it prettier in the future! ✨
This is my first time using HTML and CSS, which is pretty exciting!:stardance_star_purple: :stardance_star:

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6h 35m 20s logged

Game Update #I didn’t count!

  • I finished my secret room! (but you don’t get to see it here because it’s secret… 😼)
  • Coded the plant shop with @Jewelia!
  • Finally finished the seabunny miniboss with some animation tweaks! :blobcat_yippee:
  • Fixed an issue where pressing enter to finish a dialogue would restart the dialogue, trapping you in an infinite loop… 😵‍💫
  • Added the title screen + opening (created by @kimeowsu!)
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Reposted by @grassyd

8h 11m 19s logged

As we near our final stage of completing the first world of our project, we are smoothing everything out as well as adding final touches and the last major additions such as the plant shop shown below (spoilers: it doesn’t sell you plants). I’ve smoothed out the camera movement in the miniboss arena and added a gate (as shown in the video). I’ve also had fun creating the UI for a multiple file save system and inventory! That’s it for now!! (If we’re not counting some stuff that would be better for you to experience when you actually play the game 😉😉)

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Reposted by @grassyd

4h 18m 20s logged

We’ve been wrapping this game’s first level up, with some fixes and tweaks here and there, and adding the final cutscenes such as the one in the video! Aanddd….we might be getting a soundtrack from a special someone 😉

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8h 56m 51s logged

Almost done with the seabunny miniboss!! :miku: :explode: :explode: :explode:

but then I realized I had to fix the camera movement to stay still during the miniboss (actually @Jewelia ended up doing that because I couldn’t figure it out :hornet-why: ), edit all of the seabunny animations because switching animations caused the seabunny to start floating :rocket_animated: , make the exit of the room higher so that the player can’t escape without actually finishing the miniboss :cat-jail: , make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh

But that didn’t take too long… So yeah we’re almost done with the seabunny miniboss! :blobcat_yippee: :explode: :explode: :explode:

Anyway, I also added another short cutscene at the beginning of the game, began working on my secret room :neocat_peek: , and finally organized all of the game files into folders!

(I also renamed my project folder… which created a new project in Hackatime… but I didn’t realize and thought I lost my hours and made it so that I could never get hours on Stardance ever again… but actually I just had to add the new Hackatime project to Stardance and I was just stupid and everything’s fine :thumbs-up: )

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7h 43m 42s logged

We’re continuing to tweak things and add the final additions to our game! :cat-woah: Including:

  • A room full of vines 🪴
  • A plant shop 🌷
  • A geyser shortcut that shoots the player up! 🌊
  • A gate that opens when you click on it 🖱️
    And more! :cheer-cat:
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Reposted by @grassyd

11h 1m 10s logged

We’ve made a lot of progress on Boba Cats! Nearly all the rooms are added and we are close to finishing up the dialogue and story line! Thanks to @kimeowsu ’s amazing art and creativity and @graceyd ’s awesome coding and dedication, we hope to be able to ship the first level of our game very soon, so stay tuned!

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8h 4m 8s logged

I keep forgetting to post devlogs… :hornet-why:

  • We’ve been continuing to add more rooms, such as this long coral room. (Unfortunately, the tube coral sprites are a little broken right now and look like they are on the ceiling… :niko-uhh: ) Now there’s only 2 rooms left to add for world 1!! 🎉:blobcat_yippee: 🎉

  • We also worked on finishing up the sea bunny miniboss (still not working right now) and making cutscene animations like this one in the boba room ⬇️. They’re actually so silly and fun to make 😆 so you better watch the video :cat-gun: (if you want to)

As always, @kimeowsu made the art, and @Jewelia added plenty of new updates too! :cat-heart:

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7h 12m 57s logged

Fish minigame ! 🐟 :fish-magic_wand:

We created a minigame where you collect fish within a time limit to get coins! You have to be careful, though, because if you get too close, you can get hit by them. @Jewelia also started making a menu to show the controls and inventory. Additionally, we’re continuing to add new rooms and dialogue scenes! :cat-comfy: :tetowoah: :boba:

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Reposted by @grassyd

5h 50m 6s logged

Dialogue and Story!! We’ve started to add the plot in the form of dialogue to our game, which we have decided to name Boba Cats! In order to get their ship fixed, the player must find brown sugar boba…but at what cost?

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Reposted by @grassyd

3h 42m 59s logged

We got the underwater city art in by @kimeowsu!! Doesn’t it look amazing? 😍 I worked on the scene changes, which allow the player to go back and forth between rooms. Tell me why forwards scene changes took like 10 minutes and backwards took 2 and a half hours… at least it finally works!! 🥳 😅 🐈

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6h 20m 54s logged

:blobcat_yippee: :mikudance: New Rooms !! :godot-cute: :wxs_emu_wonderhoy:

Sorry it’s been a while… @Jewelia, @kimeowsu, and I have been adding a lot of new rooms to the underwater section of the game, like this submarine workshop and this cave room! We also added screen transitions and a way to enter and exit buildings. Now, we are beginning to add in the dialogue! 

The first world of our game may be done very, very soon! (Maybe even soon enough for a free sticker? :niko: ) Until next time! :stardance_star: :stardance_star_purple:

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