Hello hello!
Thank you so much for all the support and feedback on our game!!
It really means a lot! 
And huge thank you Stardance team for the Super Star!!?! 🤯🤯🤯
I’m so grateful for this program, it’s been awesome
💖
Sorry it’s been a while since the last update… 😔 (though if you’ve never seen me before I guess you wouldn’t know lol…) We took quite a break now that we’re all starting school and are busy with other things too
. However, we still hope to do one more ship with a more complete version of this world of the game!
So what is next?
- 🎵 Music!! - This is probably the biggest thing we’ve been wanting to add, so music is in the works! We are also thinking of adding more sound effects and improving the sound design overall!
- 🎮 Gameplay improvements - We are working to tweak some things based on our ideas and the wonderful feedback we gotten! For example, some parts are kind of confusing to navigate at the moment 😅, so we hope to make it more clear!
- 🌐 Web version? - We’ve been wanting to make the game playable on the web! I’m not sure how possible this is since Godot 4 does not officially support exporting C# projects to web yet… but we’ll see what we can do!
- 👍 And whatever other miscellaneous additions we decide to add!
Thanks for reading!!
(p.s. I finally put a linux version of the demo on the game’s itch.io page sorry it took so long 😭)

😅
Seabunny no longer freezes the game
Player is no longer able to collect the same coin over and over again
🎉
🆒

[Game update]

(as cool as Boba Cats! is, I don’t think anyone wants to play it forever and ever and ever)
In the future, we may have another ship just to include the music and any fixes and extra touches
[Game update]
), edit all of the seabunny animations because switching animations caused the seabunny to start floating
, make the exit of the room higher so that the player can’t escape without actually finishing the miniboss
, make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh
, and finally organized all of the game files into folders!


New Rooms !!
) Until next time!