You are browsing as a guest. Sign up (or log in) to start making projects!

Jewelia

@Jewelia

Joined June 1st, 2026

  • 5Devlogs
  • 2Projects
  • 0Ships
  • 0Votes
Open comments for this post

3h 10m 28s logged

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

Replying to @Jewelia

1
3
Open comments for this post

2h 6m 51s logged

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

Replying to @Jewelia

1
12
Open comments for this post

3h 55m 2s logged

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

Replying to @Jewelia

1
13
Open comments for this post

2h 10m 26s logged

@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C

@graceyd and I expanded on the coral tubes in our game by adding timers to make them turn off and on! When turned on, the tubes will suck the player in and cause damage in the future :C

Replying to @Jewelia

0
5
Open comments for this post

45m 59s logged

Fixed problems so website can be deployed, added functionality to close button for entries

Fixed problems so website can be deployed, added functionality to close button for entries

Replying to @Jewelia

0
11

Followers

Loading…