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graceyd

@graceyd

Joined June 2nd, 2026

  • 4Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
Open comments for this post
Reposted by @graceyd

3h 10m 28s logged

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

Oh yeah, that bomb that’s not supposed to explode and yet yeets you halfway across the screen? It’s not a bug……it’s a feature 😉 😎 😏

Replying to @Jewelia

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Open comments for this post

3h 34m 43s logged

New Room!! 📦📦📦✨

@kimeowsu brought us some lovely art for this box room! There’s a big jellyfish at the top that hurts you if you go near…
We also added a parallax effect, so the different layers of the background move at different speeds! (It’s most noticeable in the rocks at the top.)



Don’t ask what the bomb does…

New Room!! 📦📦📦✨

@kimeowsu brought us some lovely art for this box room! There’s a big jellyfish at the top that hurts you if you go near…
We also added a parallax effect, so the different layers of the background move at different speeds! (It’s most noticeable in the rocks at the top.)



Don’t ask what the bomb does…

Replying to @graceyd

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Open comments for this post
Reposted by @graceyd

2h 6m 51s logged

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

We got art for the cave the player will enter after passing the underwater level!! 🥳
@graceyd and I worked on coding a flashlight that will grow a vine to allow the player to climb it and reach the cliff! Enjoy the video 😊

Replying to @Jewelia

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Open comments for this post

1h 31m 41s logged

Flashlight system!! ✨
We added darkness and a flashlight system, which will be used in certain rooms of the game!
(and the code for this worked first try?!? OK more like second try but still 🤯)
Right now the flashlight can follow where your mouse pointer is!
Also, @Jewelia did some magic and fixed the camera so it looks great now! 😄

Flashlight system!! ✨
We added darkness and a flashlight system, which will be used in certain rooms of the game!
(and the code for this worked first try?!? OK more like second try but still 🤯)
Right now the flashlight can follow where your mouse pointer is!
Also, @Jewelia did some magic and fixed the camera so it looks great now! 😄

Replying to @graceyd

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8
Open comments for this post
Reposted by @graceyd

3h 55m 2s logged

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

Updates: We got some art by @graceyd’s sister imported in! We’ve a few steps closer to creating an actual 2D scrolling game with the implementation of a camera to follow the player and factors in the environment (like fish and coral tubes!) that damage the player’s health.
Video’s a bit laggy because my computer decided to be slow today XD but hope you enjoy!! Will bring more updates soon :D

Replying to @Jewelia

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Open comments for this post

4h 8m 59s logged

WE HAVE ART!! 🥳
@kimeowsu helped make some amazing art for the game! Doesn’t it look great?
Aside from that, @Jewelia and I added a health and hitbox system. She also added walls and floors.
Now we need to adjust the camera because, well, the game isn’t fully on screen. 😅

WE HAVE ART!! 🥳
@kimeowsu helped make some amazing art for the game! Doesn’t it look great?
Aside from that, @Jewelia and I added a health and hitbox system. She also added walls and floors.
Now we need to adjust the camera because, well, the game isn’t fully on screen. 😅

Replying to @graceyd

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Open comments for this post

2h 54m 26s logged

I’m making an adventure game with an underwater area! 🌊🐟🦀🪸🐈🐳😄🆒😆👾‼️‼️Ok sorry for all the emojis 😔
Anyway I made a tube coral that pulls the player down when they swim above it! @Jewelia helped make it so that they turn on and off every two seconds using a timer! (Her hours are logged separately) It works now except for some reason the coral in the middle doesn’t want to cooperate!! It turns on at a different time then the others for some reason and doesn’t pull the player when it’s supposed to! IDK why this is happening they should all be the same
Once we figure out how to fix that, the next step is to make it so that if you get pulled too close to the bottom, you take damage. and at some point add the art graphics!

I’m making an adventure game with an underwater area! 🌊🐟🦀🪸🐈🐳😄🆒😆👾‼️‼️Ok sorry for all the emojis 😔
Anyway I made a tube coral that pulls the player down when they swim above it! @Jewelia helped make it so that they turn on and off every two seconds using a timer! (Her hours are logged separately) It works now except for some reason the coral in the middle doesn’t want to cooperate!! It turns on at a different time then the others for some reason and doesn’t pull the player when it’s supposed to! IDK why this is happening they should all be the same
Once we figure out how to fix that, the next step is to make it so that if you get pulled too close to the bottom, you take damage. and at some point add the art graphics!

Replying to @graceyd

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