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8h 56m 51s logged

Almost done with the seabunny miniboss!! :miku: :explode: :explode: :explode:

but then I realized I had to fix the camera movement to stay still during the miniboss (actually @Jewelia ended up doing that because I couldn’t figure it out :hornet-why: ), edit all of the seabunny animations because switching animations caused the seabunny to start floating :rocket_animated: , make the exit of the room higher so that the player can’t escape without actually finishing the miniboss :cat-jail: , make the climbable vine sprite longer so the player can actually reach that exit when it’s time, fix issues in the player’s movement code (which have been there the whole time…😅), implement the quest system we made so that the game keeps track of when you’ve beaten the miniboss and when to play which cutscene, make the ending cutscene, make the world 1 end screen (which doesn’t work yet oops), uhhh

But that didn’t take too long… So yeah we’re almost done with the seabunny miniboss! :blobcat_yippee: :explode: :explode: :explode:

Anyway, I also added another short cutscene at the beginning of the game, began working on my secret room :neocat_peek: , and finally organized all of the game files into folders!

(I also renamed my project folder… which created a new project in Hackatime… but I didn’t realize and thought I lost my hours and made it so that I could never get hours on Stardance ever again… but actually I just had to add the new Hackatime project to Stardance and I was just stupid and everything’s fine :thumbs-up: )

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@water

cool project twin!!! keep it going!