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revankotapati

@revankotapati

Joined June 1st, 2026

  • 22Devlogs
  • 6Projects
  • 5Ships
  • 35Votes
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19m 31s logged

Just finished creating my Slack bot on soccer. When asked, it will give you all the recent fixtures and standings of a team or league.

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Ship Pending review

This is a 3D FPS game that has a campaign and arcade mode. The player progresses through worlds and defeats enemies to win the campaign. A player's stats are upgradable, and points to upgrade them are earned through finishing levels. There are 5 worlds and 10 levels each, with a boss at the 10th level. Once the final boss is defeated, the game ends with special aspects, which I do not want to ruin, and you can either continue the game or exit. I faced multiple challenges when making this game. I had to learn Godot and asset building for the first time. It was a long process, so I spent more time learning than coding. I feel that it turned out to be a decent game, but it was quite a large .exe file, and when zipped, it was 32MB. It runs very slowly on my computer, and that's why I made this project. I built it so that I can get points and buy a new one.

  • 8 devlogs
  • 115h
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2h 58m 3s logged

I finished the game, as far as I know. I fixed all the enemy spawning and their location off the ground. I added all enemy assets to the game and also added a piercing spear upgrade to the game, which allows the player to hit multiple enemies in a row with a single projectile. I also added the arcade mode to the game with minibosses and bosses every few waves.

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7h 3m 59s logged

I fixed the enemy meshes, so they are on the ground instead of in the ground. I also was able to fix some of the spawning errors, with the player being launched into the sky at the start of the level. At this point, I am working on adding the base enemies to the game, which I am trying to find a way to do dynamically to ensure that the sheer number of enemy instances does not slow the game down. The size of the boss enemies is still an issue, however, but I will fix this soon.

I feel like I am going down a rabbit hole. As I implement a feature, I find like 10 more that I could implement to make this game better.

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6h 12m 40s logged

For this devlog, I have not achieved much other than adding a few more assets to the worlds. Right now, I am trying to figure out how to add the meshes for my enemies. I created a single base enemy scene, and the code is not supporting the addition of paths to the mesh objects. I also added cinematic cutscenes with the player and other characters. They look horrible right now, but once the meshes go in, they will look much better. The spear is the only mesh right now.

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MythicOS is a creative web project that looks and acts just like a real computer desktop, built entirely inside a website using standard web code. Instead of standard, modern names, the entire system uses a fun fantasy theme filled with magical terms, turning regular apps into things like "Ancient Scrolls" (Notes) and the "Sigil Forge" (Printer). The project features a fully interactive layout where you can open multiple apps at the same time, drag windows around your screen by their header bars, and launch programs from a sleek dock at the bottom of the screen that swells in size when your mouse hovers over it. Behind the scenes, the project packs in a lot of working features: you can type and edit text files inside a mock file manager, use a grid-based calculator to solve math equations, browse incoming fake emails, write and "send" out replies, and use a music player that can play tracks, track timestamps, and skip songs. It even includes an interactive settings panel that lets you swap out the background wallpaper, and it automatically saves your favorite background to the browser's memory so your desktop looks exactly how you left it whenever you return to the website.

  • 2 devlogs
  • 3h
  • 17.71x multiplier
  • 54 Stardust
  • WebOS 2
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57m 39s logged

I fixed up the structure of the code, but made no major functionality changes. The email connection did not seem to work due to security reasons, so I removed it.

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EconSite is a simple website that lets you track stock market prices. You just type in a stock symbol (like AAPL for Apple or TSLA for Tesla), and the site pulls live details like the current price, daily highs and lows, market cap, and the company logo from the Finnhub API. The biggest challenge was making sure the website's CSS and JavaScript loaded when published online. At first, the server couldn't find the styling files because of tricky folder pathways. To test the project, all you need to do is open the live link and search for your favorite major stock symbols to see the text automatically switch colors (green if the stock went up today, red if it went down) and watch the details update instantly.

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39m 23s logged

Finished setting up the project on GitHub, it required me to create a few files that helped connect the pages. I used Finnhub to get the api data for the stocks and I tried to make a simple, clean UI.

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25m 4s logged

I read the guide and finished writing my HTML and JavaScript code. I have not decided how my app will look, so I have not yet written my CSS code. This website will fetch all the information about a stock or crypto based on the user’s request. I also plan to add a stock name lookup on the sidebar, but that might not be something I implement at all.

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17h 55m 56s logged

Since the last post, I finished designing the worlds and added basic assets. For example, the 3rd world, which consists of human enemies, has an outpost, castle, tarps, and much more. Each world has its own theme, so it looks vastly different as the player goes through each world. Also, I forgot to record my 3d models, but I finished most of those as well. I only have 2-3 enemy models left. I coded the assets so they would only generate when the player accesses the specific world, so it takes up less space. I also improved the HUD, and added cutscenes throughout the game. Currently, the cutscenes are just text, but I plan to make them videos of the player interacting with the characters. I will also finish the rest of the 3d models and add NPCs that grant sidequests. However, the sidequests might be for another time. I predict that I am 80-85% done with the base game.

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2h 5m 8s logged

I added a few extra features, including a music player and a printer app. Moreover, I changed the files and mail apps, where the user can actually edit and use the files. The user can also send mail and receive mail. However, the app is not connected to any real mail platforms, which I have been trying to fix.

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3h 51m 12s logged

For this project, I scrapped the UI and remade it. The base setup is still there. The sidebar and the main content area is still present, but I removed the ability to index and clear history. In the new UI, the sidebar allows the user to upload files, and the UI will show how many sections were indexed automatically. When the file is deleted, history and its related context will also be deleted. The QA part of the algorithm now answers more cleanly and provides follow-up questions as well. Moreover, the chat also shows its sources, the document’s text, when answering a question.

Coming to backend of the algorithm, I remade it as well. I first went to an OpenRouter API, which I had to fix for a long time as the file was not being converted to text properly, so the answers generated by the model were not correct. Then, I switched back to use a free Gemini Model for the answer generation and used a local embedding model to save tokens.

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16h 9m 1s logged

I finished the basics of the new game’s implementation. The main menu UI is improved and the player movement and projectile throwing functionality looks better as well. Within the UI, I was able to ensure that the color changes as the user hovers and presses the buttons. The title design will be improved and I want to make the background more transparent and add a picture of the main character’s figure on the main menu. My next steps also include making a few levels and finish updating all of the UI. I have spent a lot of time fixing the errors I have run into and combing through Godot documentation.

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I am incredibly excited to launch MythicOS, a myth-inspired web operating system simulation that merges the sleek user experience of modern desktop design with the rich, transcendent imagery of ancient Vedic cosmology. Operating out of the symbolic nodes of Mount Kailash, MythicOS serves as a conceptual workspace environment designed to monitor data planes, manage cosmic records, and explore dynamic realms across coordinates. Building an entire windowing environment inside a flat web browser came with unique architectural hurdles, specifically managing multi-state window configurations, prioritizing global display z-index depth stacking, and converting standard hardware APIs—like webcam video streams—into thematic native modules like the Sanjaya Drishti Lens without disrupting pure CSS layouts. I am incredibly proud of achieving a highly responsive, vanilla frontend architecture that delivers heavy glassmorphism, fluid drag mechanics, and real-time state data persistence in the Akashic Records without a single external library dependency. To fully test the environment, I highly recommend launching the application nodes from the bottom tray dock, opening The Divya Sight to enter dynamic search keyphrases like ganita or drishti, and altering the plane tapestry via the Dharma Laws configuration layer to watch the workspace interface fluidly adapt in real-time.

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1h 33m 33s logged

I was able to finish the functionality of the apps. Majority of my time making this OS was spent on choosing the background colors, wallpapers, and design. I tried a few different ideas, and ended up using an Apple inspired design with the button. However, I was not able to find proper images for the apps that were suitable to design, so I kept the emojis temporarily. My plan is to add more apps and change the app icons. However, this will be the final devlog before I ship it for WebOS 1.

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1h 50m 29s logged

I changed the theme from the initial OS design. I also added the search engine at the bottom, the purple app. I added an email app that will let you connect to your Gmail account, and changed the wallpaper in the background. My next step is to add the settings app, camera, calculator, file explorer, and more. I will also add the functionality for the two apps. Most of my time has been spent on trying to find icons for my app, most of which are currently emojis, but will soon change.

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39h 44m 52s logged

Update 3
This game was such a headache to make. I initially finished a working prototype of this game with an arcade mode where the enemies spawn based on AI, which the user can call through the API. However, I still had to add the textures and my designed 3d models. When I tried to put more importance on the UI for both the player’s side, like the location of the health bar, and the general UI, like the main menu screen, I found that any change crashed it. I spent hours reading the Godot documentation to understand the organization of the UI, but to no success. So, I switched gears and tried again, following an old tutorial from Godot 3, which I soon realized would not work. Therefore, I scrapped that and created another version that I hope will work. If this does not work, I would have to rely on my prototype and complete it. As my first game, it’s not leaving a good first impression of game development, which I have heard many good things about. Also, the prototype’s UI isn’t great, but it functions decently. The capsule in different colors acts as the enemies, but I have already attempted to design some low-poly 3d models.

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