In the last few days I focused on Adding one of the core features of the game and also solving problems about UI and code not collaborating:
-I added the new feature that I’ll be expanding in the next few days, for now you prepare the coffes by clicking the button then take the coffes and drag them with the mouse to the white square that sends them to the shelf and increases the counter, by using the third upgrade you can increase the amount of coffes you can make and have on the shelf at the same time, in the next days I’ll be focusing on making art for the game
-I drew and added the new coffe shop art
-I added a drag&drop system for the kitchen panel
-Added the third upgrade with it’s related info, and added real time upgrade prices in the info panel
-While making the kitchen panel feature I ran in a logic problem that afer a lot of hours spent trying many ways to fix it, I had to ask claude to help me fix it, the AI actually came up with a genius solution to the problem since my logic for the bool variable was a total mess that I don’t even know how it got so messy
-I fixed a bug where if both customers where near the shop you could only serve the one on the right, it was a simple fix, the two canvas where only overlapping eachother
-I had to give up the idea of the coffes directly moving on the shelf after preparing them because of transform issues, and use a coffe counter that’s displayed on the shelf, however I like how it turned out
-I changed the font to one that Augie from jame gam made, I think it turned out great
-It might look like I didn’t do much for having 9h for this devlog, but I swear the problems where mainly caused by addding the new features because the UI just wouldn’t collaborate I geniuenely spent half of the logged time triying to make it work,in the end I asked claude for help and he came up with a genius solution(in my opinion).
As I said earlier, I also spent a lot of time triying to make the phisical coffes appear on the shelf but I think the solution i found withe the counetr is better.