After the last devlog I’ve finished the new drink feature and done some other things, so here’s what Changed:
- I’ve finished the New drink feature and implemented it with the game
- I’ve finished the menu where you have to purchase the drinks before having the option to make them, when I’ll add new drinks I’ll put having purchased the previous drink as a requirement to unlock the next one
- I’ve added a custom cursor
- I’ve solved the bug where when you dragged an object the object would’nt follow the cursor exactly and would just fly forward, turns out the canvas that was being used was changing into the wrong one since it was manually put in, I’ve changed it to automatically assign the canvas
- now at the start the kitchen is empty and by purchasing the coffe drink that makes appear the utensils to make coffe
Now the next thing to implement is more SFX and other kinds of tracks, I’ll be adding something cool to change the music that’s playing and give the option to import songs to play, this will be the next feature along with some UI improvements like some animations for the menus.
I won’t tell yet what the thing to change the music is, because first I want to see if it’s doable
Anyways I wont’t be able to work on the game for a few days, because I’ll be away from home and won’t have internet access, but I’ll be doing some redesigns of the game art on my sketchbook during the time being and also researching if the feature can be done.
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