Today I:
-added UI that displays the amount of money you have
-Added a very simple ballon that displays a button wich makes you serve the customer
-Added one upgrade that increases the money you get from selling, when adding this the panel behind the button kept disappearing when serving the customers, and then I freaked out because the customers weren’t moving after the order, i spent something like 45-50 minutes trying to understand why, in the end somehow the panel of the upgrade somehow ended up in the gamemanagers code, where it should have been the customers ballon panel
-added a limit to the amount you could upgrade the shop
-then I spent like 30 minutes trying to make a second customer, using the same script as the first one, in the and I made a new script because the previous script was connected to the other scripts and it would have taken too long to do rather than a new script(wich still took long to setup with the other logic in the game), but in the future I hope to find a way to optimize creating new customers by making it easier
-after like an hour of me starting todays work when setting up the ballons and trying them by running some playtests, I ran into the most timewasting problem I’ve encountered for now, wich was so stupid but at the same time so frustrating, during the playtests when changing the game window size evrything going out of place especially the buttons and the ballon, I spent most of the time trying what was the problem then I realized that I didn’t change the canvas scale mode to “scale eith screen size”, it doesn’t need to eb said that I felt very dumb after that(I still don’t know why but the ballon + the button still give me problems)
-in the next devlog I hope to: fix the ballon problem and to improve it, complete the upgrade list by adding at least 2/3 upgrades
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