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9h 39m 25s logged

Hey Everyone! you might already hev guessed it, The 10 hour limit is very close so I’m making a devlog.

things done since last one

  • finished making the shift system in it’s entirety(even if it’s still a bit buggy)
  • the shift system also resets the customers position
  • I’m adding a shop for after the shift where you can buy the drinks and upgrades
  • upgrades and drink upgrades have been moved to the shop(I know it’s a drastic decision but I’ll explain why at the end)
  • I made the art for the end of the shift summary, I’m super proud of it it looks way too good
  • I locked the Orange juice behind the completition of day 2
  • made the start new shift system
  • I’ve also fixed some leftover bugs from the time system of the shift system
  • done the fade in fade out effect, that I need to tweeak because in some areas it takes too much time

explanations

I’ve moved the upgrades to the new shop area because after I ship the new version I’ll rework completely the gameplay, if anyone has ever played good pizza, great pizza is going to be familiar with the gameplay, I’ll change the look of it so that you see behing the counter, this is going to make the game way easier to manage and more fun, since this way the customer are going to be a lot easier to implement, and the drink making process is going to be more fun.
Hope you’ll understand my decision, I’ve spoken to my friend that also does game dev and he said it’s a good idea.
Now the gameplay is more boring? sure but in the next ship it’s going to be (hopefully) a completely different game

P.S. the videos aren’t everything I added.

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